In the final part of this list, I will run down my top five favorite Mairghread Scott moments and my top three Nick Roche moments, as well as dishonorable mentions for both. These two may not have been as prolific in terms of writing as James Roberts and John Barber were in "Phase 2", but they both still certainly contributed some very noteworthy stories and moments!
First up, the third "main" writer for Phase 2, Mairghread Scott!
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5. LIEGE MAXIMO STEPS OUT FOR A SPELL
(Till All Are One # 8, 2017 )
With a horde of undead Titans descending upon Cybertron, Windblade has no time for Elita One’s refusal to have her own Titan Carcer transform to robot mode and lend a hand. Windblade leads a strike team into Carcer to force Elita’s hand and gain an edge against the attacking enemy city-formers. Elita has constantly said that Carcer must never transform and that her people are dedicated to never allowing their Titan to do so, but hasn’t provided a reason why.
As Elita’s generals Obsidian and Strika try and repel Windblade’s infiltration team, Windblade manages to get into Carcer’s brain chamber and activate the slumbering Titan with her telepathic Cityspeaker abilities. However, she discovers a terrible truth when she does; that Carcer is actually the Titan Vigilem in disguise… loyal guardian of the dreaded Prime of Lies- Liege Maximo!
While Windblade manages to get Vigilem to fight and destroy his undead brothers, the malevolent Titan takes the opportunity to free the captive Liege Maximo from a chamber within himself. Elita One tries to prevent Vigilem’s master from escaping by destroying the Titan’s massive brain module. However since Windblade was still connected to Vigilem’s brain, Elita’s act nearly fries Windblade’s own mind. And it’s all for naught… because Liege Maximo has already been released!
4. ASTRAL PLANE(S)
(TAAO # 12, 2017)
Just before Elita One destroyed Vigilem’s brain module, the malevolent Titan managed to download his brain patterns into Windblade’s mind. Now in a coma, Windblade is constantly engaged in a mental struggle with Vigilem as he tries to overtake her on the astral plane. While she is managing to hold him at bay, it’s only a matter of time before the Titan finds a weakness to exploit.
Enter Starscream, who has decided against his better judgment to interface with Windblade’s mind and give her a helping mental hand against Vigilem. However, Starscream isn’t as well-versed in psychic combat as Windblade is, and Vigilem quickly shifts focus to attacking him, exposing his greatest fears and insecurities and stripping him down to an image of his virtual spark. Windblade grabs Starscream’s “spark” and learns of his artificial “cold construction”, realizing that the Seeker has never felt comfortable in his own metal skin.
She mentally forges a true spark and body for Starscream- the idealized image of what he felt he should have been all along. Strengthened by Windblade’s psychic “rebuilding” of him, Starscream repels Vigilem from his mind and Windblade seals the screaming Titan within a mental prison in her own mind.
The two awaken in the physical world with a new understanding of each other, although Starscream is distinctly uncomfortable with what he witnessed in his own psyche. Windblade thanks him for coming to help and tells him that from now on, she won’t be participating in any political subterfuge or compromise, desiring only to speak her truth. Her resolve and Starscream’s own new understanding of himself will inform both of their decisions for the rest of the IDW universe and was truly a turning point for both characters.
3. CYBERTRON, ATTACK!
(TAAO # 5, 2016)
Starscream’s not the most popular leader around, or the most honest, but when the stakes are no less than the survival of the planet itself, there’s no time to be picky. A horde of undead city-sized Titans unleashed by Sentinel Prime looms over Cybertron, and everyone must put aside their differences and rally behind Starscream. Every spaceship is conscripted to either attack or ferry civilians away from danger, Windblade boards Metroplex to optimize his combat abilities, and all colonist representatives pledge their support to the planet's adamant leader.
Starscream gives a pretty epic speech before things kick off and it galvanizes the population. Politics are cast aside and for the first time, Starscream directs the entire population towards a singular goal; DEFEND CYBERTRON. Even in this post-war landscape, it was exceedingly rare to see everyone working together and even moreso following Starscream’s orders. While the battle against the undead Titans would have a lot of complications tossed in along the way, it at least began with a finally-united Cybertron speaking in one voice… Starscream’s voice.
2. THE REVENGE OF BRUTICUS
(TAAO # 3-# 4, 2016)
Onslaught and the Combaticons aren’t happy with Starscream’s leadership of Cybertron nor his apparent killing of Swindle. In order to get revenge, the Combaticons kidnap Wheeljack and Rattrap after learning that they spirited Swindle’s body away after his apparent death. Swindle had dirt on Starscream’s illegitimate dealings while in office, and if it could somehow be retrieved, the Combaticons could topple Starscream's entire regime. They discover that Swindle is still alive, but brain-dead and kept on life support. Onslaught forces Rattrap to retrieve the one object that could let them access Swindle’s dormant memory banks… the mythical Enigma of Combination.
Using the Enigma, Onslaught and the other Combaticons merge with the brain-dead Swindle into the gestalt Bruticus, who immediately lashes out in fury. We see events from the perspective of Bruticus’ shared mindscape, as each Combaticon reacts to being part of the entity differently. While Onslaught single-mindedly rifles through Swindle’s memories, Vortex revels in the power that Bruticus provides.
Brawl is dragged into Swindle’s void of a mind and forced to relive his “death” at the hands of Starscream. Blast Off desperately tries to keep his comrades coherent as in the physical world, Bruticus rampages and clashes with Ironhide’s security forces. Onslaught finally obtains the proof he needs to take Starscream down, and Vortex and Brawl manage to latch onto Onslaught’s resolve as well. Only Blast Off’s reluctance to continue fighting prevents a tragedy, as his doubt gives Bruticus pause long enough for Ironhide to take the combiner out.
While a suitably-dramatic action sequence on its own, what really makes this scene special are the renderings of Bruticus’ mind and how each Combaticon reacts to being linked to each other. The two-page spread you see above is one of my absolute favorite images in any Transformers comic EVER- there’s just so much going on in there! Their time as Bruticus will also affect Brawl and Blast Off’s character development later on in this series and lead to some surprising choices from them down the line.
1. THE CHOSEN ONE UNITES CYBERTRON
(TAAO Annual 2017)
Ever since Starscream and Windblade shared mind-space and Starscream got a glimpse of his “idealized” self, the former Decepticon has had a confidence in himself and his leadership that is at an all-time high. He’s even allowing and fast-tracking free elections on Cybertron, assured that he can win the hearts and minds of the people. What’s more, Starscream’s plans to improve Cybertron’s infrastructure, energy production, and alliances with the other colonies are borne of a place of a legitimate desire to serve his people. With this new confident, borderline-altruistic air about Starscream, some of his biggest doubters are starting to question if they should even stand in his way.
One such doubter is Rattrap, who despite being Starscream’s one-time adviser, has quietly gathered evidence on all the various criminal activities perpetrated during the former Decepticon’s leadership of Cybertron. However, since he’s unsure if he’d be doing more damage than good to Cybertron by releasing it, Rattrap hands over all the evidence to Windblade, who is currently running against Starscream in the upcoming election.
Just before a public debate, Windblade furiously confronts Starscream after examining the evidence, leaving it all with him and telling him that he’d better have a good defense for it as she plans on telling the truth no matter what.
Starscream panics and prepares to throw up his usual smokescreen of misdirection, denials and lies, distraught that all his good intentions will mean nothing if the truth of his previous crimes come out. He believes that the warlike Elita One, who is the third candidate in this election, will spell ruin for Cybertron and desperately tries to think up a way to prevail against both her and Windblade.
At the debate, Windblade gives an impassioned, yet humble speech that simply asks for everyone to vote their conscience and that she’ll do the best she can if elected. Starscream is up next, and when the spotlight shines on him, he pauses… and…
Starscream confesses to all his crimes since taking office. He throws the election to give Windblade the votes she needs to win over Elita One. In a way, Starscream effectively fulfills the (later revealed as false) prophecy that was told to him by the overzealous Scoop and misguided Metrotitan- the “Chosen One” unites Cybertron… against him.
Later, having been locked away in his cell and given life imprisonment for his crimes, Windblade visits Starscream and gives him a holo-image of the “true self” he saw in their shared minds. She completely understands the choice Starscream made and who he decided to be. Even though Starscream’s motivations and ideals would zig and zag a few times more after this point in IDW continuity, this was probably his most defining moment. It turns out, the most unexpected and powerful thing Starscream could do was tell the truth.
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Dishonorable Mention- YOU’RE MY COMBATICON FANTASY
(TAAO # 9, 2017)
We all know why THIS is dumb…
-Onslaught doesn’t even have a mouth!
No, but seriously, this is more jarring than truly offensive to me. The scene in question is actually a mental projection in Blast Off’s mind, so it is literal Tumblr-shipping fan fiction on his part. And it makes perfect sense for Blast Off as a character to have a crush on Onslaught (read his original tech specs, he’s so lonely!)
I think this is just weird because I’ve never conceived of the words “Combaticons” and “romantic relationship” being in the same sentence. Furthermore, while the concept of Transformers having romantic relationships is one I’m down with, I always thought it was weird that they’d be physical in the same way humans would. Going all the way back to Blackarachnia and Silverbolt smooching in Beast Wars or (shudder) Rattrap and Botanica swapping sap in Beast Machines, it just seems… a little MUCH to me, I guess.
Hey, so this relationship's shipping name would be "OnOff", right?
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Now, we conclude this list with my top three favorite Nick Roche moments/scenes/things. Roche actually contributed a chunk of material for "Phase 1" of IDW Transformers, most notably the universally-acclaimed "Last Stand of the Wreckers." "Last Stand" would be on my list of favorite Transformers stories ever PERIOD, but this list is limited to offerings from Phase 2, so here we go!
After Megatron is left near death after a battle with Optimus Prime during the Decepticons’ first attempted conquest of Earth, Starscream seizes command. His tenure as leader is an embarrassing farce that leads to the Decepticon army fracturing across the galaxy and over a hundred of them taking refuge on a barren asteroid for nearly two years. With no resources to pilfer and Starscream unable to organize them in any meaningful fashion, the Decepticons fall to disrepair and cannibalism. Fortunately, Soundwave and Shockwave have been secretly toiling day and night to revive the comatose Megatron in a new, more powerful body.
Upon awakening and finding his empire in utter disarray, Megatron wastes no time in seeking out the despondent Starscream for some “course-correction” (and to work some resentment off.) Delivering a vicious physical and verbal beatdown to Starscream, Megatron ultimately spares him (as always), explaining why he never kills his treacherous subordinate. Starscream’s presence always reminds Megatron of the need to keep on his toes, to never stop watching his own back, and to maintain his edge.
He then addresses his haggard troops, and with customary sound, fury and ironclad conviction, does in less than a minute what Starscream could not do in two years. Megatron reforges the Decepticons into an army, an empire, an IDEAL again with mere words.
That second-to-last panel is a perfect encapsulation of the “classic” G1 Decepticon command structure and everyone’s place in it- “Soundwave lurks, Shockwave plots, and Starscream lives to scheme again.” Along with Megatron, these characters are the four main pillars of the organization in just about every G1-themed Transformers continuity, and Roche brilliantly captures that at the end of this excellent issue.
2. SPRINGER: ENDGAME (Requiem of the Wreckers, 2018)
Springer’s one of the most heroic and decent Autobots there is; an
impressive distinction considering he’s the leader of the Wreckers, the
legendary squad of down-and-dirty commandos called in when the situation
has reached beyond “FUBAR.” Springer spent nearly five years in a coma
thanks to hideous injuries suffered at the hands of Overlord, reawakened
to discover that he is an artificial Cybertronian created by the mad
scientist Tarantulas, and then shortly thereafter had to cope with the
death of his beloved mentor-figure Kup. Time and task have certainly
worn on Springer and he retires to Earth to reevaluate his life
alongside the Autobots’ human ally Verity Carlo.
Springer and Verity are abruptly and violently dragged into another
tangled plot involving infiltration, assassination, and time travel
thanks to the former leader of the Wreckers and his OTHER mentor-figure
Impactor. Stumbling upon an alliance between Overlord and his progenitor
Tarantulas, Springer and Impactor saddle up one last time to take the
villains down.
In the end, Tarantulas dies trying to protect his “son” and Impactor
sacrifices his life to give Springer a shot at beating Overlord.
Springer and Verity manage to send Overlord’s two components to separate
ends of history via a time-window, ending the Decepticon Phase-Sixer’s
threat for good.
Afterwards, Springer decides to use the time-window and return to a point before the Autobot/Decepticon war. He’s not intending on trying to change the events of history at large; that’s simply too big in scope for him to consider. Instead, Springer decides to focus on changing a person at a time, and hopes that he can make enough of a positive difference to alter the fates of those he cares about and perhaps avert the war. After a heartfelt goodbye to Verity, he sets off on his next and final quest, but leaves a message for those he has left behind.
In addition to the surviving Wreckers, it’s nice to see that Springer
cared enough to send the message to Prowl (who could be considered
something of a godfather to him, despite their fractious relationship),
Carnivac (a former rival), and even some rookie Wreckers (“Wrookies”) he
had been remotely training. Springer’s message to erase the current,
oil-stained legacy of the Wreckers and start a new one is a lovely cap
on the entire mini-saga of the team that Nick Roche started back in
2010.
1. SPIDER/COP
(Sins of the Wreckers, 2015-2016)
In the earliest days of the Decepticon uprising, Prowl secretly worked with an extraordinarily-gifted neutral scientist by the name of Mesothulas to produce weapons and technology for the Autobots. Something of a socially-stunted eccentric, Mesothulas thrilled at providing whatever Prowl’s cunning, logical mind could concoct. Moreover, he started to see the whole of Cybertronian society as a Petri dish, and considered the Autobot/Decepticon conflict itself a living organism that he and Prowl were experimenting on. Prowl knew that Mesothulas had these unhealthy appetites, but the results of their collaborations were simply too valuable and groundbreaking for him to walk away from.
Finally, Prowl’s conscience caught up with him, and determined Mesothulas was simply too dangerous to keep around. He had Impactor toss Mesothulas into the Noisemaze- an extra-dimensional prison of the scientist’s own creation. The Noisemaze’s mind-bending atmosphere drove Mesothulas insane and kept him stranded there for centuries. When he finally managed to free himself, he found that the war was still in full swing and he had been forgotten by Prowl… and history.
Mesothulas set to work planning his reunion with/revenge on Prowl. He examined and improved on technology and scientific advancements that had been developed in his absence, notably those by the amoral logician Shockwave. Mesothulas adapted mass-shifting technology to work in concert with bestial transformations, and chose the form of an Earthen spider as his new size-changing alternate mode. Mesothulas had become… Tarantulas.
Tarantulas went on to kidnap and blackmail Prowl, setting up the events of “Sins of the Wreckers”. Leaving aside how that story played out, I really just loved the concept of Prowl and Tarantulas being linked in this way. My favorite G1 character and my favorite Beast Wars character sharing a rivalry/friendship/whatever weird thing they had seemed tailor-made for me, and it was nice to see Nick Roche and I were on the same wavelength in this regard. The fact that Tarantulas was also linked in the story to Shockwave and Roadbuster, two of my other favorite G1 characters, was something I also appreciated.
The tangled sort-of “family tree” of Tarantulas, Prowl, Springer, Impactor, Verity, and Kup that was revealed added extra layers to each character involved and enriched them all in the final analysis. Tarantulas’ being Springer’s creator also added an element of tragedy and depth to the creepy spider-bot that you would never expect from him in previous incarnations. Nick Roche made me feel terribly sad for Tarantulas, despite all he had done, and exposing a new, interesting facet to one of my favorite characters will always be something I take notice of.
Of course, Prowl’s end of the relationship would also expose something I didn’t so much appreciate, as we move on to...
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Dishonorable Mention- MORALLY-BLACK PROWL
(Sins of the Wreckers # 3, 2015-2016)
I’ve always enjoyed the shadier, devious Prowl that began to develop in the latter stages of IDW continuity’s “Phase 1.” Nick Roche pioneered this approach to the character, starting back in “All Hail Megatron” # 15 with his story “Everything In Its Right Place.” Casting Prowl as someone unafraid to “cross the line” to get things done and win the war for the Autobots, it was a portrayal that struck a chord with me and added a nice edge to a character who is usually thought of as “straight-laced” to a fault. I always enjoy when this sort of thing is applied to this particular character archetype in fiction, whether it is Cyclops of the X-Men or Wesley Wyndam-Pryce in the Buffyverse.
The thing with skirting the line and being all morally-gray is; you’ve got to maintain a fine balance with the character or you risk them going to a place where your audience suddenly can’t follow them. Prowl had done some truly questionable and terrible things in IDW continuity, but for the most part, you could see the logic behind them and still understand he was making a hard choice for the greater good.
I had always felt Nick Roche handled Prowl in this manner with the most care out of all the IDW writers. John Barber’s Prowl was a bit too angry and volatile, and James Roberts’ Prowl seemed a bit too spiteful and bitter. However, Roche virtually leaped off the moral tightrope that Prowl had been maneuvering on in the third issue of Sins of the Wreckers, where he revealed that Prowl and Mesothulas had perpetrated a “false-flag” operation in the early stages of the war.
Forget “morally-gray” or “for the greater good”, something like this just makes Prowl a complete monster. Killing thousands of innocents just to pin the blame on the Decepticons and score a propaganda victory is just not something I want my favorite character to be involved with. In fact, I basically have to head-canon this scene just to make it slightly more palatable to my sensibilities.
Perhaps Mesothulas went ahead with this operation anonymously and behind Prowl’s back after the two had brainstormed it, and after Prowl had rejected the notion. It’s still a horrible thing for Prowl to concoct, but I really don’t want to believe he actually signed off on executing it. The way he flatly reports on it to Mesothulas and the fact that he very shortly thereafter has the scientist disposed of makes me think the situation simply spiraled out of his control.
In whatever case, this is a moment I cringe at re-reading, and I think Roche should have pulled back a tic before deciding to include it in the story. Prowl’s still a “good guy”, despite it all, and something like this makes it impossible for you to relate to him anymore.
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And that's that! Maybe one day I'll go back and do a list for "Phase 1" of IDW Transformers 1.0, but for now, thanks for reading!
Last time, we looked at my favorite moments from James Roberts' run. On to my top ten favorite moments/scenes from John Barber's run, plus honorable and dishonorable mentions!
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Honorable Mention- PROWL, PREPAREDNESS AND PARALLELS (Optimus Prime # 13, 2017)
Prowl’s had a lot of different depictions in IDW history, and in “Phase 2” his mind’s been messed with and altered against his will a number of times too. The basics remain the same though; Prowl does what he believes is best for the greater good, even if he has to go over or against Optimus Prime and the Autobot cause to do it. His renegade nature left him ideally-placed to start an early counterattack against the final and ultimate enemy the Transformers of this universe ever faced.
Cast out from the Autobots, Prowl formed his own little mismatched little crew of Wheelie, the Throttlebots, the alien Garnak, and the Cybertronian/Spaceknight/Dire Wraith hybrid known as Stardrive. He began waging a secret war against the minions of Unicron before the planet-eater was even on anyone else’s radar. The only other Cybertronian who knew Unicron was on the way was the history-manipulating Shockwave, and let’s face it… that guy’s got an unfair advantage when it comes to preparedness.
Decked out in secretly-confiscated experimental weaponry that he had
stashed away millions of years ago for just such a “rainy day”, Prowl certainly made a
statement with his new cannon-arm and refusal to repair his shattered
optic (that Optimus Prime himself had punched out.) In fact… let’s run
down a little checklist…
1. Gun-arm 2. Dedicated to logic
3. Schemer
4. One eye.
5. Old friend of Optimus Prime’s who fell out with him due to ideological differences.
Prowl…? Or Shockwave? Or both?
10. THE BLACK ROOM (RID # 13, 2013)
Bumblebee’s tried his best to make things work on post-war Cybertron,
but things always seem just a step away from completely falling apart. The
situation has become a pressure cooker- especially when a heavily-damaged
Megatron returns to Iacon and the public eye after having helped saved Cybertron from the monstrous D-Void. Prowl’s been hatching his
own schemes behind Bumblebee’s back and with Megatron’s return, he
makes his move. Having either rounded-up or quietly executed several key
Decepticons, Prowl asks for Wheeljack’s trust and brings him to his
“Black Room”, an area he’s kept completely off-the-grid.
The situation in Iacon completely deteriorates, with the Decepticons
revolting, marching through the streets and freeing Megatron from imprisonment. Starscream, who had tried to seize political power in this
post-war world, is forcibly taken along as Megatron declares that
they shall go to Prowl’s Black Room as well. When they arrive and the
Black Room is revealed, Starscream discovers to his horror that Megatron
and Prowl are in league with each other and that many of the
Decepticons Prowl had “executed” are still alive. As the issue ends, the readers were left wondering what would make Prowl work with Megatron and what
the endgame is.
Of course, it would be revealed that Prowl was under
Bombshell’s mind control and had been for much of the series up to this
point. However, Prowl’s always been such a morally-ambiguous schemer
that it was nearly impossible to tell that he wasn’t acting of his own
accord, even to his closest friends. They (and the readers) all totally
believed he was capable of doing the shady things he did, and because of
that… never suspected he was not in his right mind.
9. OPTIMUS PRIME KILLS GALVATRON (RID # 55, 2016)
There was one major obstacle to Optimus Prime’s plans to forge a more
permanent alliance with Earth, and the barbaric Decepticon leader
Galvatron was it. Outfighting and overpowering Galvatron over Jupiter
with the help of Soundwave and Arcee, Optimus Prime held the wounded, but defiant
warmonger at gunpoint. Assuming he was to be taken into custody,
Galvatron arrogantly tells Optimus that the Autobot leader will eventually be
needing his help against the incoming threat of Onyx Prime in the
near future.
However, Optimus isn't interested in an alliance with
Galvatron, nor letting such a dangerous Cybertronian escape yet again to
do harm another day. Realizing Optimus Prime’s intent too late,
the disbelieving Galvatron barely had time to try and beg for his life before the Autobot
leader put him down for good.
Many people may find this scene a little distasteful, but I wouldn’t
quibble in regards to Optimus Prime’s choice here. While many versions of
Optimus Prime tend to err on the side of mercy, IDW Optimus has always been much more
pragmatic in nature. He also brings up a very logical and mature point…
that it would be SELFISH of him to let Galvatron live just to assuage
his own conscience.
Optimus saw Galvatron as unable to evolve or change
with the times as Soundwave and Megatron had. In a more Machiavellian
sense, he also knew that Galvatron would never fit into his plans for
Earth and a more stable alliance between the Cybertronians and humans.
IDW Optimus Prime’s world is too complex- he simply doesn’t have room to
operate by the “superhero ethics” that previous versions of the
character had.
The only thing that’s a shame about this scene is how pathetically the
prideful Galvatron meets his end. Fans of that character would surely
not find much to be happy about here… but as an Optimus Prime character
moment, it’s quite excellent.
8. STARSCREAM WINS (RID # 16, 2013)
The latest Decepticon revolt is in full swing as Megatron makes his bid
to conquer Iacon. Ostracized from the Decepticons thanks to his
attempts to ingratiate himself with both the neutral population and the
Autobots, Starscream is a target of opportunity for diehard Megatron
loyalists. Confronted by Decepticon warlord Turmoil, Starscream is
shocked when his friend and political rival Metalhawk steps in to defend him. Humbled by Metalhawk’s
gesture of friendship, Starscream steps up and dispatches Turmoil,
showcasing his improvisational skills in combat (as well as delivering a
killer line- “That’s the thing about opportunists- don’t show them
opportunities!”)
Metalhawk hopes that Starscream will take this moment to shed the
Decepticon dogma and become a true force for positive change in Iacon,
but unfortunately… Starscream has other plans. He kills Metalhawk with
Turmoil’s discarded weapon, then uses his former friend’s concealed
death to seize control of the shell-shocked populace.
With a call to
discard factions and loyalties, Starscream presents himself as the new
face of Cybertronian leadership, forcing the remaining Autobots and
Decepticons to exile themselves from Iacon in the aftermath of the
battle. In murdering his only friend, Starscream has indeed remained
true to himself, seizing upon an opportune moment to take the
power he always believed he deserved. This was him at truly his most
Starscream-iest, and the fallout from his actions here would last the
entire remainder of IDW continuity.
7.INTRODUMP
(RID Annual 2012)
In the distant past, Nova Prime and his jolly band of explorers ventured
deep into the heart of Cybertron. Their intent noble and their sparks
bright, they located the legendary Crystal City, guarded by the ancient
Omega Supreme. Nova Prime wants Omega’s help to usher in a bold new era
of peace and prosperity to Cybertron, and the grateful Guardian
agrees to aid him.
Of course, the readers knew that nothing was as innocent as it appeared in this
flashback tale… Nova and most of his cadre will turn out to be racist,
power-hungry warmongers. However, the gleam in which their younger days are presented here is undeniably charming, especially the old-school
style art and the way everyone absurdly introduces themselves at length
like the classic Marvel comics of years past.
6. ARCEE GROWS
(Optimus Prime # 21, 2018)
The kiss you see above isn’t that important insofar as who Arcee is kissing…
it’s more what this action represents to Arcee as a character. Arcee
began her journey in the IDW comic universe as an utter sociopath, a
roving killer who was altered by a mad scientist and left on her own to
sort out the emotional and physical stresses of what he had done to her.
Detached from her morality and left with nothing but a need to exact
revenge, Arcee was feared and ostracized by both Autobots and
Decepticons for millions of years.
However, slowly but surely, Arcee
began finding her way back to herself, through friendships with Hardhead
and Sideswipe, through working with the morally-gray Prowl, and finally
serving as Optimus Prime’s right hand ‘bot. Through her experiences,
Arcee pieced her sanity and emotional stability back together until she
became who she was always meant to be.
Arcee’s character arc under John Barber was a slow, subtle burn… and her
kiss with Aileron was the sudden ignition of a spark that Barber had
kept flickering for a very long time. You really have to think about how far Arcee has
come since her first appearance in IDW, and what it meant for her to
express herself in such a bold manner. That isn’t just a kiss; that’s
the culmination of IDW Arcee’s nearly ten-year character evolution.
Arcee went from killing everyone in her path to teaching children, and
if you were paying attention… it made perfect sense.
5. OPERATION: ABSOLUTION
(Unicron # 6, 2018)
Soundwave’s always believed in the core goals and ideals of the
Decepticons, but like many… he’s had to do terrible things in the war to
see these goals and ideals through. With the war over and the lines
between Autobot and Decepticon virtually erased, Soundwave and Optimus
Prime have formed a tentative friendship, united in their desire for a
peaceful future. When Unicron looms over Earth, threatening to destroy
it, Soundwave and Optimus hatch a desperate plan to stop the
planet-eater.
Optimus confronts Unicron’s essence in infraspace, an astral plane where
thoughts, concepts, and information are as potent a weapon as any gun
or sword. In the physical world, Soundwave couples the mythical Enigma
of Combination artifact with Superion’s ability to generate his own
Enigma source code. Empowered by the energy of TWO Enigma of
Combinations, Soundwave uses his mental abilities to channel the
combined essences of all sentient creatures, Cybertronian or otherwise, including those who have
died during the war or fighting Unicron. He funnels this metaphysical
energy directly to Optimus Prime in infraspace, allowing him to
overwhelm Unicron.
This amalgamation of faith, hope, love, and loss is
so potent that even the amoral Shockwave, who is mentally linked into
Soundwave, is shaken by its power. However, the effort is too much for
Soundwave’s body to bear, and he disintegrates under its strain.
Just before Soundwave dies, he’s granted a vision of many of those who
have died up until this point. Among them are his old friends Ravage
and Laserbeak, his new human friend Mainframe, and even Horri-Bull,
whose death Soundwave was responsible for. All of these spirits welcome
Soundwave as he enters the Great Beyond… hopeful that he’s made up in
some small way for the sins of his past.
4. LAST STAND OF SANCTUARY STATION
(Unicron # 4, 2018)
Sanctuary Station was established near Jupiter by Soundwave and meant to
be a place where Transformers could live in peace, but war comes their
way in the shape of Unicron’s acolyte Bludgeon and his Maximal beast
army. Cosmos calls for an evacuation of Sanctuary as Unicron’s hordes
approach, and Laserbeak is only too happy to comply. However, Cosmos
knows that the station’s escape pods will be easy prey for the Maximals
if someone doesn’t run interference. Having felt alone in his deep
space role for years, Cosmos intends to defend the one place he’s felt
he truly belonged to his dying breath. Sky-Byte, Buzzsaw, and even the
cynical Laserbeak ultimately agree to help Cosmos defend their home.
As the evacuees of Sanctuary Station depart, Cosmos, Sky-Byte, Laserbeak
and Buzzsaw fly out to meet an endless Maximal horde head-on. Their
stand doesn’t last long; Laserbeak is immediately destroyed by oncoming
fire and Sky-Byte is quickly surrounded and stabbed to death- a characteristic haiku as
his dying utterance. As the Maximals swarm Sanctuary Station, we see
Cosmos’ butchered corpse floating in space, having given his all to
defend the place he called home.
Their heroic last stand barely slowed
Bludgeon and his army down at all. However, as Buzzsaw stated before
heading out, their faith that Optimus Prime and Soundwave would stop
Unicron would eventually prove to be rewarded. Those who died here did so
with some meaning in their sparks, especially Cosmos- who finally
conquered his abiding loneliness by making Sanctuary Station his
permanent home.
Oh and proving once again that he is the ultimate badass cassette,
Buzzsaw ends up surviving the massacre and eventually makes his way to Earth from
Jupiter UNDER HIS OWN POWER just in time to witness Unicron’s defeat.
While the others didn’t make it, Buzzsaw managed to see their collective
faith rewarded with his own optics.
Let’s face it; for nearly thirty years, G1 Thundercracker was a nothing
character. He was only popular because he was in the first wave of G1
characters and he was part of a popular sub-group in the Seekers. Of
course, his original bio write-up hinted at some depth in his personality- that
he might have doubts in the Decepticon cause, but no fiction really
explored that to any serious extent for a long time.
Thankfully, IDW
continuity began to rectify that when writer Shane McCarthy actually had
Thundercracker act on his doubtsand foil the Decepticons' plot in the "All Hail Megatron" series. Mike Costa
picked up that ball in his own ongoing series and established
Thundercracker as having “gone native” on Earth, having no more
interest in the war. Finally, John Barber brought it home with the
ultimate evolution of IDW Thundercracker’s character- that of… a
struggling screenwriter with a dog?
Yes, IDW Thundercracker is the most well-developed version of the
character ever, as well as the most entertaining and relatable. It’s
impossible not to connect with this guy, whether through his love for
his dog Buster, his aspirations to be a writer, or even his relationship
with human liaison Marissa Faireborn. Even though his time on Earth
has honestly made him sort of a goofball, Thundercracker still maintains
his elite Seeker combat skills. He’s a bad enough dude to fight Dire
Wraiths and save the President, fight off a Seeker clone army, and foil
an assassination attempt on himself. He eventually even finds success
as a writer despite… well, his writing.
Thundercracker was eventually tapped to write and produce a biopic about Starscream, which he
also starred in as the title character. While it wasn’t very
successful, it did open the door for him to collaborate with human director J.J.
Hackensack (IDW's version of George Lucas.) His script for a movie based
on the life of G.I.Joe deep-cover agent Chuckles may have even earned
him an award for “Best Original Screenplay”, although we don’t see if he
actually won or not. Either way, just look at this guy… post-war
Thundercracker is clearly leading his best life and I’m glad I was along
for the ride.
2. THE LIFE OF SIDESWIPE
(Optimus Prime # 9, 2017)
Sideswipe was gravely wounded in the opening stages of Galvatron’s
uprising and has been on life support for months. Watching over him
constantly is Arcee, who he formed a bond with during their last
campaign on Earth. There doesn’t seem to be much hope for Sideswipe’s
recovery until the eccentric Junkion Wreck-Gar miraculously repairs a positron core that can
be used to fully restore him.
Sideswipe comes back online and is unsure exactly how to thank Arcee for
looking out for him. The two head to Cybertron after Sideswipe is told
his brother Sunstreaker is missing. Tracking Sunstreaker to a location
teeming with Decepticons, Sideswipe naturally assumes shenanigans are
afoot, and begins beating the ever-loving slag out of them. It’s only
after Sunstreaker appears and explains that the Decepticons are actually
engaged in a relief effort for the populace and he’s helping them that
Sideswipe realizes how much Cybertron has evolved in his absence.
Spending the day among Cybertronians of all stripes, Sideswipe learns how his post-war homeworld is changing for the better. He finally accepts that the fighting is over and feels content that he contributed to this peaceful
outcome. Sideswipe also comes to a larger realization, and whole-heartedly thanks
Arcee and Sunstreaker for caring about him. At peace with his
circumstances and knowing that it’s time, Sideswipe… lets go.
Wreck-Gar never fixed the positron core and Sideswipe never really woke
up. The events of this issue were simply a simulation projected into
Sideswipe’s mind, allowing him to die peacefully and without regrets. Sunstreaker offers his
gratitude to Wreck-Gar for providing the means to do this last thing for his brother and Arcee
quietly leaves to mourn on her own. What a kick to the heart.
1. SHOCKWAVE DID IT 2.0
(Optimus Prime # 17- # 18, 2018)
Shockwave had a pretty healthy presence and influence on IDW continuity
even before “Phase 2” began. Writers Roberts and Barber built on what Simon
Furman had done, crafted a fleshed-out backstory for Shockwave, and
positioned him as the “big bad” of their "Dark Cybertron" crossover event.
The seeding of the various Regenesis Ores, the manipulation of the
Ammonites into serving him, and the alliance with Nova Prime and Jhiaxus
all coalesced into Shockwave’s master scheme. He planned to collapse all of
existence into a singularity that would preserve and power an eternal Cybertron at its center.
Optimus Prime and Megatron (and everyone) managed to foil Shockwave’s
plan at the last moment, and the cyclopean Decepticon was sucked into
the black hole he created.
Afterward in “Season 2”, the looming threat of Onyx Prime was one that
John Barber built up for years before the guy actually showed up. The
ancient king of the beast-type Transformers who even Galvatron was wary
of… who had existed since the earliest days of Cybertron’s history and
was intent on returning to Cybertron to one day conquer it. Barber told
several flashback tales set in this time period, telling of Onyx’s
position of power among the Thirteen original Primes, his alliances with
Megatronus, Liege Maximo, and Nexus Prime, and painted him as the next
“big bad” to menace Cybertron in the present day.
When Onyx Prime finally returned, it wasn’t to make war, but to create
chaos on Cybertron. To cause divides amongst the already-fractured
populace and doubt in the established alliances that Optimus Prime and
others had created. Optimus confronts Onyx high above Iacon, and the
ancient Prime reveals a startling secret…
Onyx Prime is Shockwave. More than that… he has ALWAYS BEEN Shockwave,
from the beginning of Cybertronian history! When Shockwave fell into
the singularity at the end of “Dark Cybertron”, he was transported back
in time, where he slew the original Onyx Prime (a simple and
kind-hearted shepherd of similar beast-type Cybertronians) and assumed
his identity.
Using his knowledge of Cybertronian history,
Shockwave-as-Onyx proceeded to create various ontological paradoxes,
ensuring history unfolded as he knew it to in the future. In doing so,
Shockwave actively deconstructed and rebuilt Cybertronian myths and
religious beliefs, basically INVENTING FAITH for the sheer purpose of
proving that it is an artificial construct.
This was only the tip of the iceberg in terms of Shockwave’s plans,
which are too complex to unravel here, but man, just… the friggin’ BALLS
on Barber for putting this in motion. While I was curious about Onyx
Prime, I was never too keen on the “Thirteen Primes” mythology that
Hasbro had been pushing into most of their Transformers fictional
properties at the time, and those various flashback issues about it that
Barber wrote often just felt like distractions to me.
All of a sudden,
with the revelation that Onyx Prime has always been Shockwave in
disguise, I had to go back and re-read ALL of that stuff with this new
knowledge in mind. So many things suddenly clicked into place that I
had missed the first time around, all linked to previous things
Shockwave had done in this continuity. This was a herculean effort of
continuity and mythology weaving on Barber’s part, and the work he put
into making this all sync up should never be understated.
Some people might be tired of Shockwave being the be-all and end-all
mastermind responsible for every-freakin’ thing, but as he’s one of my
favorite Transformers characters of all time, I’m certainly not. IDW
Shockwave is like Spock, David Xanatos, and Ozymandias rolled into one,
and his vision is pretty impressive for a guy with only one eye.
I
haven’t even talked about the initial shock (ha!) of what I like to call
the “Scooby Doo” reveal in Optimus Prime # 17. I don’t think I’ve
experienced a more jaw-dropping moment in Transformers comics… ever!
The only other one that comes close is the reveal of Rung’s true
identity over in the Lost Light book, and while that’s almost as shocking, I
guess I just preferred the “reverse” reveal of Shockwave-as-Onyx. We
always knew there was something special about Rung… but we never
suspected there was something under Onyx Prime’s horns and fangs.
-
And now once again, for the ranting.
Dishonorable Mention- SOME SLIPS AND A SLIDE
When the idea of undiscovered Cybertronian colonies spread across the galaxy was introduced into IDW
continuity, I thought it was a great idea to expand the mythology with
more varied characters from across the franchise’s history. The
colonist recruits debuted in Optimus Prime # 1, a group of diverse
characters that exemplified this concept. All hailing from various
other "lost" colonies, the recruits basically worshiped Optimus Prime and tried
to live up to his example.
Now, the concept of a team of characters from different iterations of
Transformers sounds pretty cool, but John Barber’s actual choice of members
was… a little random and uninspired, I guess? Gimlet and Bump from the
Japanese Beast Wars cartoons, Midnight Express from Car Robots/Robots in Disguise (2001),
Roulette- a Botcon convention-exclusive character, and the Micromaster Combiners
Oiler and Slide (who weren’t actually smaller-scale Micromasters here.) Still, Barber
could have made something interesting of these mostly-no-name
characters. However, when all was said and done, the only one any
reader will probably remember from this run is Slide, and not for a good
reason.
Slide, frankly, is a **** (insert whatever expletive you deem
appropriate, I won’t judge.) Her character arc mostly began when her
brother Oiler was killed by Junkions. Said-Junkions shortly thereafter
entered into an alliance with Optimus Prime, and Slide felt her brother
was basically left un-avenged (even though she killed the Junkion that
killed him.)
Now, it was a complicated situation and it’s fairly
understandable that Slide would feel the way she did, but here’s the
thing… SHE WOULD NOT LET IT GO. Like, every appearance by Slide after
that would have her unleash a relentless string of criticisms and
complaints about Optimus Prime, about how he let her down, and why he
sucked so hard. Again, understandable… but not at all fun to read about
or endearing towards the character and her situation.
In addition to Slide, there were several other characters who were
harshly critical of Optimus Prime, and at some points in the book it
felt like he had a host of contrarians surrounding him in every setting.
Pyra Magna, leader of the Torchbearers, seemed initially set up to
fulfill this role, but soon everyone was doubting in Optimus- even those
who had served with him for millions of years like Jazz and Jetfire.
It eventually became a chorus of voices relentlessly questioning Prime’s
every move and decision. While some of his decisions should have
absolutely been questioned, I think Barber went completely overboard
with it and it was a bit exhausting to read at times.
Back to Slide and the colonist recruits… Barber also spent an inordinate
amount of time on them, dedicating whole issues to their adventures and
you’d think we’d get a better feel for some of them. However, Slide’s
CONSTANT bitching seemingly overpowered anyone else’s chance to shine
and I can’t tell you a thing about any of the others because I was so
annoyed with her.
Slide and Pyra Magna’s continued criticisms of Optimus Prime hit their
critical point during the Unicron mini-series that largely concluded IDW
continuity. Optimus Prime personally leaped into Unicron’s maw to find
a weakness in it and hopefully save Pyra Magna’s home colony of
Caminus. Think about that… Optimus Prime, hero that he is, jumped into
certain doom to save a planet that wasn’t his home. That’s just what
you’d expect Optimus to do, right? Pyra Magna’s response? To complain
that Optimus was showing off and somehow blaming him for Unicron being
there in the first place! WHAT???
At some point, your criticisms stop making you look like you have a
valid counterpoint and more like you’re just a terrible, petty person (not like me, writing this list, right?) When an unfathomably powerful, planet-sized doomsday engine is
destroying your home, that is not the time to moan about the guy who is
trying to prevent that from happening! Similarly, when Unicron attacks
Earth, Slide just kind of hangs around in space and complains about
Optimus Prime “seizing power”. HELLO! He’s “seizing power” to friggin’
prevent the last planet you guys can live on from being eaten!!
AND OH MY GOD, DO YOU REALLY NOT SEE WHAT IS HAPPENING AROUND YOU???
Yeah, that image is a good sum-up of Slide’s character. The colonist
recruits were a good idea in concept, but an utter misfire in execution
and certainly dragged the story down in places. I also understand that
Barber was trying to set up some valid countering viewpoints and cast
Optimus in a light other than “flawless hero”… he just wasn’t very
subtle about it when it came to characters like Slide and Pyra Magna. I
think Barber did a fine job on Optimus Prime’s side of things and how
he reacted to these situations, but the situations themselves came off a
bit artificially-overblown thanks to Slide and Pyra’s ridiculous and
non-stop haranguing.
I guess it’s only fitting that Slide became a Torchbearer serving under Pyra
Magna by the end of the series. Now they can be miserable together.
-
NEXT TIME- I finish it off with my favorite Mairghread Scott and Nick Roche Phase 2 moments!
10. Getaway First Appearance- Marvel Transformers US # 42 (1988)
Getaway was a character that showed up in the Marvel comics a lot, but
he never really seemed to live up to the potential of his Transformers
Universe profile write-up for me. It states that Getaway is a legendary
escape artist with no known weaknesses, and describes something known
as “The Armornecking Incident” where Getaway once outwitted a
vastly-superior force of Decepticons and saved the lives of his comrades
while severely-damaged. There was a text story in a UK Annual where he
got to showcase his exceptional skills as an escape artist, but other
than that, Getaway just seemed to be your run-of-the-mill Autobot for
the most part. He also tended to die or get thrashed a lot... which was
totally intentional on Simon Furman’s part apparently. He once stated
that it amused him that someone named “Getaway” could not get away, which is why more often than not... Getaway gets blown-up in Furman’s stories.
I always thought Getaway had a cool name, and like I said... his
Transformers Universe entry and his later Dreamwave profile write-up
made him sound like a really badass guy and frankly... good at
everything. Just like Repugnus, I hoped that someone would eventually
utilize Getaway and his impressive persona and skill-set the way they
were sold in those bios.
When James Roberts introduced Getaway into the IDW “More Than Meets The
Eye” comic, I was pretty excited. He was a secret agent, employed by
Prowl’s Spec Ops organization, and a really charismatic guy. Getaway
joined the crew of the Lost Light and I was happy another of my favorite
obscure guys was finally getting his due! However, once “Season 2” of
the comic began, we started to see a real dark side to Getaway as he
cozied-up to the naive Tailgate in order to ultimately sacrifice him in
the name of what Getaway considered to be justice.
Getaway’s plan was
to use Tailgate as a pawn to facilitate the repentant Megatron’s removal
from the Lost Light by getting the little guy killed. It involved a
lot of uncomfortable emotional manipulation on Getaway’s part, made more
so by the fact that Tailgate was basically the Transformers equivalent
of a kid. It could be boiled down to “a secret agent taking advantage
of an easy mark”, but most people saw the ugly parallels to child abuse.
Getaway would even correctly predict the readership’s response to his
plan- how Megatron’s vast crimes against countless beings were almost
inconceivable and unrelatable to your average person, but causing harm
to the “lovable” but singular Tailgate would invoke righteous fury much
easier.
The realization I ultimately came to was that I didn’t even LIKE
Tailgate as a character anymore at that point. I felt he had far
outlived his usefulness to the plot and thus I probably would have been
totally fine with Getaway getting him killed. I’m not gonna defend
Getaway’s methods too resolutely, but frankly... I could see where he was
coming from. Megatron’s whole redemption arc was interesting reading
and all, but Getaway was absolutely right when he points out how
insulting and sick it is in-universe to all those who have suffered and
died at the former Decepticon leader’s hands and commands. Getaway later
successfully orchestrated a mutiny against ship’s captain Rodimus and
all those who he perceived were too sympathetic to Megatron, exiling
them from the Lost Light.
I’ve always been a “Needs of the Many” kinda guy, so perhaps that’s why
I’m willing to not write Getaway off, as most fans have already. Yes,
his behavior towards Tailgate was deplorable and perhaps Getaway should
pay for it one day. However, I certainly don’t think his crimes are
comparable to Megatron’s. No matter how interesting Megatron is to read
about, he’s still a genocidal tyrant and that’s quite a few rungs up
the ladder from being “slimier James Bond”.
Getaway’s original toy is okay for its time, and he’s also had a homage
repaint in the Movie-verse line that is a decent figure and which I used
as my “Classics” Getaway for awhile. He just recently received a new
toy in the “Titans Return” line, although it is simply a repaint of
Chromedome’s mold with a new head and is so unremarkable that I haven’t
been able to muster up any interest in buying it. I would really love a
new Getaway figure based on Alex Milne’s comic design at some point.
Perhaps some third party company will make one, or perhaps Takara will
eventually make a new representation of Getaway’s across-the-ocean
doppelganger Lightfoot that can substitute as him. In whatever case,
the perfect Getaway toy- rather appropriately... continues to elude me. Bomp.
9. Buzzsaw (G1) First Appearance- Marvel Transformers US # 1 (1984)
Despite being packaged with the original G1 Soundwave toy, Buzzsaw is
largely known by a large portion of the fandom as “the forgotten
cassette”. This is mostly down to his sparse appearances in the Sunbow
cartoon- only three episodes, or four if you count the time Soundwave
ejected Laserbeak but called him Buzzsaw in “Auto Berserk”. Conversely,
Laserbeak appeared ALL the time and even kind of stole Buzzsaw’s listed
primary function as a spy. Laserbeak was also fearless and dependable
in combat on the show, which was at odds with his bio write-ups that
described him as a coward who would only attack those who were already
helpless or downed on the battlefield. But no- Laserbeak takes on
Optimus Prime himself head-on at points and even managed to utterly
defeat him in the episode “A Prime Problem”.
The “real world” reason
for Buzzsaw’s lack of exposure in the cartoon can be traced back to the
original cartoon’s production “bible”, which notes that since Buzzsaw's
toy was already included with Soundwave... there was no real need to
“sell” it on air to any serious extent. Kids were already gonna buy
Soundwave and Buzzsaw was just a package deal... so he kind of got gypped
out of any major animated exposure.
In the Marvel comics, however... it was a slightly-different story.
Buzzsaw got some healthy usage there and it’s where I started to think
he was pretty damn cool. As you can see in the main picture for this
entry, which is from Marvel US # 9, Buzzsaw was portrayed as a lethal
and stoic bird of prey. The fact that he was perched on Shockwave’s
shoulder in that issue made me assume as a child that Buzzsaw was
Shockwave’s “pet” of sorts, and conversely Laserbeak was Megatron’s.
Since I thought Shockwave was a much cooler bad guy than Megatron, I
naturally thought Buzzsaw must be much cooler than Laserbeak. And
Buzzsaw kind of proved me right throughout his appearances in the Marvel
comic- whenever he appeared, you knew someone was gonna get dismembered
or messed-up.
Buzzsaw’s TFWiki page has even propagated the notion that he is an utter
MURDERBIRD that you do not want to mess with on any level to
meme-worthy levels. His diamond-hard, micro-serrated beak will carve
you up and his mortar cannons will destroy what’s left! Don’t try to
fight Buzzsaw, run, RUN!!! It’s your only chance for survival! I must
admit, it is often gratifying to see a large portion of the fandom
validate your childhood leanings.
Buzzsaw’s various bio write-ups also portray him as something of a tortured “artiste”
with a sadistic creative streak. I like to think of myself as a
creative person too, and prone to frustration when my “vision” hits a
snag or is unappreciated... just like Buzzsaw. Of course, I don’t
carve other PEOPLE up for art... but I can definitely relate to that
larger creative aspect of Buzzsaw’s character. Also, that “mystique”
I’ve mentioned in other entries on this list that comes from a character
only sparsely appearing in stuff probably contributes to Buzzsaw’s
appeal for me. I know I used to get excited during the few times he
showed up in the original cartoon, and also in any subsequent fiction.
Buzzsaw and Laserbeak currently feature in John Barber’s IDW
Transformers comics, where he humorously plays them as Statler and
Waldorf from “The Muppets”. In most scenes the avian duo are in,
they’re usually perched someplace high and ready to let loose with some
cutting zingers about the situation or other characters. The objects of
their ridicule should probably be thankful if those gibes are the only
“cutting” Buzzsaw does…
Buzzsaw’s had a number of toys, most of which try to replicate or homage
his original G1 cassette form. He did receive a Botcon exclusive toy
with an actual humanoid robot mode- a repaint of Energon Divebomb that
represents a “Beast Era” Buzzsaw. You can’t go wrong with his
Masterpiece release though, an excellently-engineered recreation of the
original figure. Mine’s always perched on top of my
bookcase... y’know... to frighten potential burglars. You try and steal
anything from my room, and Buzzsaw WILL TAKE YOUR FREAKIN' HAND OFF!!!
8. Snarl (G1) First Appearance- The Transformers episode # 10- “War of the Dinobots” (1984)
I mentioned before on this list in Trypticon’s entry that as a child, I
was fairly enthralled with dinosaurs, and one of my personal favorites
was the Stegosaurus. Naturally, when I was introduced to the Dinobots,
Snarl immediately stood out to me for transforming into one! At the
time, I had read some Marvel comics in which the Dinobots appeared and
rented the “F.H.E.” VHS releases of the episodes “War of the Dinobots”
and “Heavy Metal War”. However, the original toys of the Dinobots had
long since been gone from shelves, so there was no real way for me to
ever get my hands on a toy of Snarl. Until, that is, the year 1990 when
I finally received my very first Dinobot toy.
Yeah, that’s Action Master Snarl, who cannot even transform into his
Stegosaurus mode! I received the “Transformers Legends” re-release of
Pretender Grimlock (which was sans his Pretender shell) later that same
year, but a transforming toy of my favorite Dinobot was still not in the
cards yet. I did like my Action Master figures, but the larger story
concept behind them was completely ignored by six year-old me, and
instead I just had to use my imagination to have them transform. This
pretty much involved putting Snarl on his fists and knees and pretending
he was a Stegosaurus. I also recall later getting a separate
Stegosaurus toy I owned and pretending Snarl converted into it. It
wasn’t perfect, but I could live with it at the time. Finally in 1993,
Generation 2 Snarl was released- a repaint of his first G1 toy, and I
got to own a more “respectable” version of the character. The G2
version was released in three different colors, and I received the
primarily-red colored one... which seemed close enough to his original
color scheme for me.
Snarl was introduced in the cartoon alongside Swoop as part of a second
batch of Dinobots. Optimus Prime just thought “hey, that first bunch of
super-strong fire-breathing idiots worked out GREAT, let’s make more!”
and that was that. Back then there wasn’t a whole lot of import in the
cartoon about just making new soldiers... they just decided to do it and
did it with little consequence or regard for resources. After that
initial episode, Snarl and Swoop were integrated flawlessly with the
other three and the Dinobots are treated as a quintet from then on.
Except... for unknown reasons... Snarl was almost completely omitted from
1986's Transformers: The Movie. The original script for the movie
insists that there are only FOUR Dinobots, and aside from a couple brief
animation mistake cameos, Snarl is just flat-out missing from the team.
That bugged the hell out of me (and many fans) as a kid, and to this
day we have no solid reason as to why that occurred. Much like the
previous entry on this list- Buzzsaw, perhaps it was Snarl’s absence
from the movie that instead created a sort of intriguing appeal to him
for me.
His preferred usage of the “Energo-sword” as his primary weapon (both in
the cartoon and comics) also made Snarl somewhat unique in my eyes.
The other Dinobots outside of Grimlock didn’t use their own swords as
consistently as Snarl did, which made me think that maybe he was just a
little bit better at it than they were. His Marvel Transformers
Universe profile also stated that he secretly hated his Stegosaurus
mode, which was kind of ironic considering it was the initial reason he
became my favorite Dinobot. But that also kind of justified his Action
Master toy to me... and that notion was reflected in a Botcon exclusive
“Timelines” comic where Snarl was shown to have remained a
non-transforming Action Master long after many had abandoned the
concept.
Snarl’s had a fairly healthy career in the comics in general, showing up
pretty much whenever the other Dinobots do and being one of “the guys”.
Despite his description as a “miserable loner” in his various
profiles, Snarl seemed to be the most-relied upon and trusted Dinobot by
Grimlock. Slag and Swoop had their rebellious streaks, and Sludge was
too dim much of the time. However, Snarl was usually in tune with what
his commander required and often acted as his second on the battlefield
and... uh... for other stuff.
Currently in IDW comics, John Barber likes to portray Snarl as sort of a
“Silent Bob”-type. He doesn’t talk unless absolutely necessary and
even when he doesn’t speak... the other Dinobots tend to understand
whatever vibe he’s putting out, nicely indicating what a strong bond
there is between all of them.
I’ve already spoken a bit about Snarl’s various toys, but there are a
lot of third party options out there for him, including several
Masterpiece-scale versions. There was a release of his Movie line
incarnation with a G1-styled head... but I’m still waiting on an official
new Snarl toy that fits in better with the “Classics/Generations” scale
and aesthetic. Hopefully, Snarl (and the other three non-Grimlock
Dinobots) will not remain forgotten again for long...
7. Rhinox (BW) First Appearance- Beast Wars episode # 1- “Beast Wars, Part 1” (1996)
Rhinox once referred to himself as a “miracle worker” in the episode
“Chain of Command”, and while he was being sarcastic... he was also
totally right. Over the course of the Beast Wars cartoon, Rhinox was
probably the chief problem-solver for the Maximals. Thanks to limited
resources and personnel, he fulfilled a wide range of roles, from
technician to inventor to even medic. And he handled all these tasks
with the same dedication and finesse, all the while projecting an
attitude of disappointment in himself for feeling like he hadn’t done
ENOUGH. It’s this very lack of confidence in his own considerable
abilities that prevent Rhinox from feeling like a “Marty Stu”-like
character that has too many skills and is good at everything.
His most
impressive feat might be resurrecting the dead... as Rhinox once used a rip
in trans-dimensional space to reach into the Transformer afterlife
itself and retrieve Optimus Primal’s recently-deceased Spark. Yes;
Rhinox literally poached a soul from heaven... a feat usually reserved
for ancient beings involved with the original creation of the
Transformers, like the Quintessons or Alpha Trion.
Speaking of his other impressive attributes, Rhinox is also one of, if
not THE physically-strongest Maximal in the series, perhaps only
outclassed by the likes of Optimus Primal and later-season powerhouses
like Depth Charge and Tigerhawk. He’s an excellent battlefield
tactician and often took control if Optimus was disabled or unavailable.
Even though it isn’t his preference, when Rhinox issues commands,
EVERYONE listens- even the prideful and recalcitrant Dinobot. And of
course, you cannot talk about Rhinox’s battlefield performance without
mentioning his iconic firearm- the “Chaingun of Doom”. This
intimidating weapon first made its appearance in the fourth episode of
Beast Wars (the aforementioned “Chain of Command”) and made an immediate
impression on the viewers... and poor Waspinator.
The beauty of that moment is that Rhinox’s original toy comes with a
weapon that LOOKS like that... but it is sold in the instructions as some
kind of melee instrument and can’t even be pointed towards the enemy
when the figure holds it. Even if you saw or owned Rhinox’s toy before
seeing “Chain of Command”, you’d probably have no clue that he could
shoot with that thing. The writers and animators of Beast Wars sure
were creative when it came to interpreting these things on-screen! This
scene is also significant for beginning the trend of Waspinator being
utterly butchered in nearly every subsequent battle in the series. One
wonders if the chronically-unfortunate Predacon received some kind of
permanent neurological damage from Rhinox’s attack too, considering that
Waspinator’s relatively-simple mindset and bizarre speech patterns
become much more evident after this event. Ah well, this ain’t the
“Sympathy For Waspinator” entry, this is the “Rhinox Is Awesome” one!
Rhinox also has something of a spiritual side and is almost in touch
with the organic planet the Maximals are stranded on as the nomadic
Tigatron was ...although these aspects of him are usually downplayed.
He did once lead Cheetor, Rattrap, and Dinobot back to base after they
were all blinded by an Energon explosion by relying solely on his beast
mode senses and knowledge of the environment. Rhinox also seems to have
a healthy respect for the metaphysical aspects of Transformer
existence, and the nature of Sparks in general. I’ve often wondered how
he reconciled this respect with his aforementioned “stealing” of
Optimus Primal’s Spark from within the Matrix.
The morality of his actions is something that obviously does weigh on
Rhinox... considering that when he is forcefully-stripped of that
morality, he has no qualms with crossing any line to achieve his goals.
Yes, Rhinox has turned evil twice, and he made for a pretty menacing
bad guy both times. The first was in the Beast Wars episode “Dark
Designs”, where he is temporarily reprogrammed into being a Predacon.
Taking note of Rhinox’s obvious worth, Megatron kidnaps and brainwashes
him... but the Predacon Rhinox proves too much for even him to handle.
Rhinox easily takes out all the other Predacons, then confronts Megatron
with the intent to usurp command. Only Rhinox’s own enhanced arrogance
and Megatron’s quick-thinking foil this plot and Rhinox is soon rescued
and returned to normal by his comrades.
In the follow-up series Beast Machines, Rhinox turns full-on villain as
Megatron plugs his Spark into the body of the new Vehicon general Tankor
and uses a “shell program” to overwrite Rhinox’s mind. However, after a
bit of tampering with Tankor’s mind on the Maximals’ part, Rhinox’s
original personality re-emerges and blends with Tankor’s brutish one.
This new Rhinox, infused with Megatron’s ideology, opposes Optimus
Primal and planned to take rulership of Cybertron from Megatron.
Unfortunately, Megatron’s foresight and cunning undo Rhinox’s plans and
lead to the Rhinox/Tankor entity being destroyed when energies from the
ancient Cybertronian artifacts known as the Key to Vector Sigma and the
Plasma Energy Chamber clash. Rhinox/Tankor crumbles to pieces and
Optimus Primal soon encounters his redeemed Spark in the Matrix... who
urges him to not repeat their respective past mistakes.
It was a really sad and unsatisfying end to a great character... but then
Beast Machines was pretty unsatisfying in general when it came to
characterization. Rhinox’s fate is even sadder if you consider the
later prose story “Singularity Ablyss” written by Beast Machines
show-runner Bob Skir as canon. In it, Rhinox encounters a
temporarily-deceased Megatron in the afterlife and attempts to redeem
him and get him to accept being at rest. Instead, Megatron obliterates
Rhinox’s Spark, savoring “the death cry of an angel” and is literally
cast out of “heaven” to return to his life and conquer Cybertron.
A
more optimistic version of Rhinox’s post-Beast Machines existence occurs
in the Botcon exclusive “Universe” comics. There, Optimus Primal
returns the favor once granted him and has Rhinox brought back to life
by the Transformer god Primus himself to fight at his side once more.
While this larger story was prematurely aborted due to behind-the-scenes
shenanigans, a later Fan Club exclusive tale showed that Rhinox
continued to fight at Primal’s side throughout the “Universe War” and
even defeated an alternate dimension version of his former villainous
identity Tankor. Yeah... I think I like that version of events better.
Rhinox has appeared in the current “IDW-verse” comics as an ancient
pre-faction Transformer and follower of Onyx Prime, the chief
representative of beast-type Cybertronians. I think this really works
well for Rhinox, who has historically been shown to be so good at
everything that it may as well have come from millions of years of
experience. Rhinox “of the Mournsong” hasn’t shown up in current day
yet, but I’m eager to see him reappear, possibly as an elder of the
planet Eukaris- the current homeland of beast Transformers.
As far as toys go, Rhinox has had solid, if unexciting ones for years.
His original figure is okay, but not really that show-accurate. His
Transmetal release is kind of unremarkable, and the less said about his
horrifyingly-cute fast food promotional toy, the better. He received a
pre-Beast Wars Cybertronian toy as part of the Botcon 2006 exclusive
set- a fitting repaint of the Cybertron Landmine Deluxe-Class mold.
However, all these toys pale in comparison to his most recent
Voyager-Class mold that was first released in the “Generations” line. A
near-completely accurate reproduction of his cartoon self, it finally
includes his iconic Chainguns of Doom and I liked it so much that I
bought it again when Takara later repainted it to be even MORE
screen-accurate in their “Legends” line.
So that’s really all there is to say about Rhinox and why I think he’s
awesome should be evident by now. Yup, I’ve covered EVERYTHING
significant that Rhinox ever did here with no respectable omissions.
...
Oh wait, there was that time he defeated the Predacons with a nuclear fart.
6. Onslaught (G1) First Appearance- The Transformers episode # 62- “Starscream’s Brigade” (1986)
Truly, Onslaught is one meta-morphin’ dude-icus. I still haven’t
exactly figured out what a “dude-icus” is, but it somehow seems like an
appropriate appellation. His Generation 2 toy was in fact the first
version of him I obtained, so I do have some fondness for the
canary-yellow-with-purple-splotches color scheme. And as you can
clearly see above... his G2 toy commercial is a stirring and elegant
masterpiece of marketing art. I mean... do you know how difficult it is
to find a good word that rhymes with “Bruticus”???
I always thought Onslaught was the coolest-looking gestalt team leader
and I really wanted a toy of him after reading several of his Marvel
comic book appearances and his Transformers Universe profile. His most
impressive moment in the Marvel comics was easily when he spearheaded an
attack on the massed Autobot forces gathered on Earth’s moon... an
attack that very nearly wiped them all out.
His history in the original cartoon is also noteworthy, as Onslaught
once masterminded a plan to send the Earth into the sun. As discussed
before on this list, the Combaticons were a “third” faction for the
first two episodes they appeared, arrayed against Autobot and Decepticon
alike. However, once they were defeated and reprogrammed to serve
Megatron... they became far less of a threat. Still, the portrayal of
Onslaught as a master strategist always struck a chord with me, as he
had that in common with a few of my other favorite characters- G1 Prowl
in particular. The fact that his character write-up in bios stated that
he got extremely frustrated and irate when his plans failed was
something I could relate to. I absolutely hate it when things don’t go
as planned (not that everyone doesn’t), but I do tend to dwell on
failures like that to my mental detriment, and Onslaught does too. So
this is probably another case of me seeing something of myself in a
character.
As far as other portrayals of the character go, I did enjoy Onslaught’s
sort of “origin tale” as told in the Transformers Fan Club exclusive
comic strips. Serving as something of a prequel to the original
cartoon, the multi-part story “The Coming Storm” had the Combaticons
starting out as a special unit of the Autobot Elite Guard. They are
eventually swayed to the “dark side” by Decepticon warlord Deathsaurus,
who appeals to their baser natures and promises Onslaught the greater
respect and autonomy he feels his team deserves. The Combaticons turn
on the Elite Guard and with their newly-granted ability to combine into
Bruticus, slaughter the Autobot defense force to nearly the last ‘bot.
Onslaught is confronted by his former fellow unit commander Metalhawk
after the massacre, who tries to appeal to their previous sense of
friendship and camaraderie.
Yeesh, Metalhawk has NO LUCK at all in Western fiction, does he?
Onslaught’s also had a notable career in the IDW comics, with his
Combaticons (sans Swindle) starting off under Simon Furman as the
Decepticon Secret Service’s elite strike team. The Combaticons were
unfortunately turned into a bunch of aimless clowns during Mike Costa’s
run, forced to work for the North Korean government during their time on
Earth. Onslaught even admitted he didn’t have a plan at the time... and
Onslaught’s WHOLE DEAL is that he always has plans! It actually pained
me to see a character I liked kow-towing to some Kim Jong-il clone and a
pathetic interpretation of a team that had previously been seen as
impressive and competent under Furman.
Thankfully, Mairghread Scott would later give the Onslaught and the
Combaticons some great spotlight time and character development in the
later “Till All Are One” comic series. She explored the inter-personal
relationships between team members and expanded on their original
character bio write-ups in some interesting ways. We also got the
best-ever depiction of what was going on in a gestalt warrior’s head
during combination, in a brilliant two-page spread by artist Sara
Pitre-Durocher. The Combaticons combine with the brain-dead Swindle so
Onslaught can obtain some damning evidence on Starscream. With Vortex
reveling in Bruticus’ power, Brawl being drawn into Swindle’s void of a
mind, Blast Off desperately trying to maintain mental cohesion, and
Onslaught determinedly searching for a lost memory, Scott and
Pitre-Durocher produced an iconic piece of Transformers art.
As I stated, Onslaught’s G2 toy was my first version of him, and I’ve
already talked about the various Combaticon toys I’ve owned in Bruticus’
entry on this list. Onslaught received a solo, non-combining toy in
the ‘08 Universe line, an Ultra-Class figure that was pretty decent and
gave him a new APC vehicle mode that was later repainted into Autobot
Hardhead, as I’ve also mentioned before in this list. His most current
Combiner Wars/Unite Warriors figure is a great modern representation of
him and he’s got a veritable onslaught of third party toys out
there too. You got a lot of meta-morphin’ dude-icuses out there, is
what I’m saying. “Dude-icuses”… “Dude-ick-i”? Does someone know the
proper plural for “dude-icus”?
5. Roadbuster (G1) First Appearance- Milton Bradley mini-comic story “In The Transformers” (1985)
I first heard of Roadbuster as a simple mention in a Marvel Transformers
storybook entitled “Battle For Earth”. Roadbuster is never depicted in
illustrations, but the text described how he used his “linear blaster”
to blow a hole in the wall of the Decepticons’ fortress and how prideful
he was to have done so. That is pretty much Roadbuster’s key character
attribute- his love of powerful weaponry.
I finally got to see what
Roadbuster actually looked like when over my older cousin’s house one
day. He was a comic collector and used to give me tons of issues... not
to mention letting me shuffle through his many long boxes and read
whatever I wanted. He didn’t really collect a lot of Transformers
comics, but one thing he did have was a couple of the magazine-sized
Marvel UK issues. I wasn’t allowed to keep those, but I did read them
and the issue that stood out most to me was # 203- part four of the
noteworthy “Time Wars” arc.
Having no access to any of the other parts of Time Wars, I had to rely
on the “previously in Transformers” write-up before the story and just
tough it out for the rest of the nonsense. Cuz that’s how we did it
back in the day- none of this “EVERY ISSUE MUST BE NEW READER-FRIENDLY!”
crud! Thankfully, robot-on-robot violence is a universal language for
kids and I was fairly enthralled by the story being presented. Megatron
and Galvatron had teamed-up and were slaughtering the Wreckers as
Optimus Prime was trapped in a dimensional limbo and helpless to
intervene. The destructive duo were utterly unstoppable and I was
shocked to see the Autobot Sandstorm get blown-apart by Galvatron’s
particle cannon. The issue ends with Roadbuster deploying an
experimental “Pathblaster” weapon and targeting Galvatron with it.
As you can see, Roadbuster’s love of weaponry proves to be his undoing,
as the overloading Pathblaster destroys him. Still, what my eight
year-old mind had fixated on above anything else was that Roadbuster had
been the only one to deal some damage to Galvatron in the issue.
Coupled with the fact that this was the first time I had ever seen what
Roadbuster actually LOOKED like, I probably “imprinted” on the character
and liked him from then on.
Roadbuster does in fact look pretty unique
and cool... owing to the fact that he, as discussed in Whirl’s entry on
this list, has a sort of different design aesthetic than most other
Transformers. While Roadbuster is more “humanoid” in features than
Whirl, he still seems a little boxier and more robotic than your average
Autobot. Original Transformers character design artist Floro Dery
apparently never gave Roadbuster or Whirl a more streamlined design to
be used in comics or animation, so most artists likely had to use the
toys as reference when drawing the two “Deluxe Vehicles”. It certainly
does add to both Roadbuster and Whirl’s visual charm on occasion.
As far as other fictional appearances go, Roadbuster is almost always a
member of the Wreckers in any continuity in which he appears, and he
usually even functions as the second-in-command to whomever is leading
the Autobot commando team at the time, be it Impactor, Springer, or Kup. In fact, in “Regeneration One”- the IDW continuation to the Marvel US
comics, Roadbuster gets to finally fulfill the occupation that is
attributed to him in his tech specs and various bios. He’s the Autobot
Ground Assault Commander!
Roadbuster’s most substantial career as a Wrecker (and an overall
character, really) is probably in the main IDW continuity, having been
with the team since they first appeared in the mini-series
“Stormbringer” and in-canon for much longer before that. That career is
marked by some rather violent and horrifying moments, as Roadbuster was
once mentally-manipulated by the mad scientist Tarantulas (an IDW
version of the Beast Wars character) into brutalizing Autobot cadets in
his charge and “sacrificing” them to the death-god Mortilus. However, a
positive thing that shines through is his friendship with Springer and
dedication to protecting him. The text story “Zero Point” included in
the hardcover release of the story “Last Stand of the Wreckers”
showcases Roadbuster’s devotion to his then-comatose leader, as he
maintains a bedside vigil next to Springer’s inert frame for years.
After Springer reawakens, the Wreckers must undertake a mission to
rescue Prowl from Tarantulas. The twisted spider-bot eventually reveals
his role in Roadbuster’s past sins and Roadbuster ultimately sacrifices
himself to take Tarantulas out-of-play temporarily. That’s one thing
about old “RB”… he always goes out with a BANG.
As far as toys go, Roadbuster’s original G1 figure is quite the
substantial one... and has tons of tiny accessories that are likely to
get lost. He received a figure in the ‘08 Universe line that was a
repaint of the Cybertron Defense Hot Shot mold and could be considered a
more “youthful” version of Roadbuster, considering it’s got an actual
“face” and not the usual visor-and-mask look he usually sports. His
figure in the Generations line is a good update of his original toy, and
includes a bevy of mix-and-match weapons. My favorite representation
of Roadbuster though, is the unofficial third party release by company
Mastermind Creations called “Dicamus”. It’s an excellent interpretation
of Roadbuster’s IDW look and even includes options for a Guido
Guidi-designed IDW head or a more-traditional G1-styled head.
You might notice the Master Chief from the “Halo” franchise atop Dicamus
above. I always thought it’d be cool to reinterpret Roadbuster as a
sort of Autobot “super-soldier” in fiction and he obviously shares some
visual similarities with the Master Chief. He even transforms into a
sort of “Warthog” jeep too! Maybe they could get Chief’s voice actor
Steve Downes to voice Roadbuster if he ever appears in an animated show.
Until then, you can always count on Roadbuster to... Finish The Fight... and also not to have a substantial fear of any roads.
4. Shockwave (G1) First Appearance- The Transformers episode # 1- "More Than Meets The Eye, Part 1" (1984)
Ha-ha, you thought I was gonna use the “ALL ARE DEAD” Marvel US issue # 5
cover as the main picture for this entry, didn’t you?? While a truly
iconic Shockwave image and probably one of the best all-around pieces of
Transformers artwork ever, I picked the cover to Marvel US issue # 6
instead of # 5 because of what it represents for Shockwave and my
lasting notions of him. Marvel US # 6 was one of the very first pieces
of Transformers fiction I was ever exposed to and because of it, I
remember briefly thinking as a child that Shockwave- not Megatron, was
the main Decepticon bad guy! After all, he looked a lot cooler than
Megatron- certainly a lot more alien and hostile with his singular optic
and gun-hand, and he totally made Megatron his bitch in that issue!
Yeah, Shockwave really dominated those first twelve issues of the Marvel
comic under Bob Budiansky, seizing leadership of the Decepticons,
defeating the Autobots, and reducing Optimus Prime to a mere decapitated
head. Marvel US # 12 was another early issue I read and I remember
thinking it was a big deal since Prime’s head is finally rejoined with
his body and he defeats Shockwave. After that, Megatron and Shockwave
sort of jockeyed for leadership until Megatron’s supposed “death” in
issue # 25- a death that Shockwave expertly orchestrated by taking
advantage of Megatron’s tenuous mental state. His methodical approach
to leadership and treachery, as well as his dedication to logic always
appealed to me, and was why Shockwave stood out as my first favorite
villain in the franchise.
Later comics by Simon Furman would reinforce this feeling, as Shockwave
is one of those characters that, whenever he appears in one of Furman’s
stories, will always receive some great dialogue and badass or
interesting scenes. One of my personal favorite Shockwave moments
occurs in the landmark issue of Marvel US # 75, as Cybertron is being
attacked by the monstrous chaos god Unicron. The cold, rational
Shockwave’s reaction to his planet literally being eaten by the
Transformers’ equivalent of Satan certainly sold the severity of the
situation.
Shockwave routinely appeared on the original Sunbow cartoon as well
(voiced by the inestimably-versatile Corey Burton), where his main role
appeared to be serving as an incompetent bouncer for Cybertron’s end of
the Decepticon Space Bridge. Like seriously… whenever any Autobots
needed to reach Cybertron, all they had to do was get aboard the Bridge
on Earth, and then trounce or even just run past Shockwave on the other
side while he went “heeeey c'mon stop, you guuuuuys!” Megatron
left Shockwave in charge of the planet in the very first episode after
the bulk of Decepticons head out into space, and the dummy lets
Cybertron sink into famine and apparent near-abandonment.
As planetary
Energon levels are depleted, Shockwave’s only plan is seemingly to try
and randomly contact the (as far as he knows) lost in space Megatron
every few million years or so. Shockwave doesn’t even NOTICE that there
are still Autobot resistance groups stealing supplies and Energon
reserves from the Decepticon stores until he runs smack-dab into them in
the episode “The Search For Alpha Trion”. He’s also slavishly-loyal to
Megatron and aside from a somewhat insincere-sounding farewell directed
towards his leader in the episode “Roll For It”, never evidenced the
ambitions for leadership of his comic counterpart.
Yeah, as you can tell, I’m not a fan of cartoon Shockwave. Marvel comic
Shockwave was a force to be reckoned with by the Autobots and kept
Megatron on his toes mentally and physically. He wielded incredible
destructive potential in his flying “space gun” alternate mode and was a
powerhouse in robot mode, capable of outfighting all five Dinobots at
once. Cartoon Shockwave was a wet noodle in combat and couldn’t aim for
crap. In fact, here’s a succinct and tasteful diagram demonstrating the
chief difference between cartoon and comic book Shockwave-
It’s no wonder that most modern versions of Shockwave, be they
G1-continuity or not, borrow more heavily from the Marvel comics
incarnation. The Dreamwave comics under writers James McDonough and
Adam Patyk presented Shockwave as a master planner with a finger (or a
gun-hand) in every pie. The amount of plot points and events that
Shockwave was responsible for in that continuity got to be so
noticeably-ridiculous that it spawned the meme “SHOCKWAVE DID IT” among
the fandom. In the second Generation One mini-series entitled “War and
Peace”, the final issue is mostly dedicated to Shockwave expositing on
everything that has happened so far that he originally set into motion.
It’s… a lot of text per page.
The IDW comics have similarly given Shockwave a large part in shaping
the events of that continuity with his schemes and ambitions. Writers
James Roberts and John Barber have also crafted a compelling “origin
tale” for Shockwave too, with Roberts starting off by establishing a
Cybertronian Senator whose name the readers were initially not made
privy to. We follow this mystery Senator over the course of various
stories set in the past where he befriends Orion Pax (he-who-will-become
Optimus Prime) and speaks of his desire to topple the corrupt
government of Cybertron. We’re given the impression that this is a guy
who is emotionally-expressive, passionate about his goals, and possesses
a certain zest for life. When he is captured by agents of the Senate,
we finally learn his name after they lobotomize him using a procedure
called “shadowplay” and make him undergo the “empurata” procedure, as
previously elaborated on in Whirl’s entry on this list.
This new emotionally-gutted and physically-mutilated Shockwave goes on
to join Megatron’s Decepticons and eventually nearly causes the
destruction of the entire universe by causing everything to collapse
into a singularity with Cybertron at the center. This “Dark Cybertron”
apocalypse is only foiled at the last moment by Optimus Prime and
Megatron teaming-up and appealing to Shockwave’s severed emotions, which
Shockwave unwittingly reacquires through the temporal distortion his
own scheme is causing. The “real” Shockwave comes to the forefront upon
hearing the words of his former friend Orion, and mournfully asks Prime
and Megatron to halt the Dark Cybertron event by ending his life, which
they do. And that’s pretty much where we left Shockwave as of the
writing of this entry... but you just can’t keep a good villain down for
long!
As you might expect of a signature character in the franchise,
Shockwave’s had a lot of toys over the years. I mentioned it before in
Movie Shockwave’s entry on this list, that all you really need to make a
decent Shockwave toy is to nail the single-optic look and give him a
gun-arm. I’ve owned virtually every G1 Shockwave toy released except
ironically, the original and the Masterpiece version. The original is
infamous for having a prominent, gray-colored knock-off that was made
available at Radio Shack back in the eighties, humorously known as
“Shackwave” by the fandom. The Masterpiece toy is something I would
like to own one day... but being as it is modeled more heavily on the
Sunbow cartoon version of Shockwave, I haven’t been able to “pull the
trigger” on it yet. There are plenty of third party options for
Shockwave as well, but what I would like more than anything is a nice
Voyager-Class G1 Shockwave that fits in with the “Classics/Generations”
aesthetic and scale.
Interrogative: why haven’t they produced such an item yet? Statement: it would only be logical.
3. Tarantulas (BW) First Appearance- Beast Wars two-pack mini-comic “Optimus Primal VS Megatron!” (1996)
Being a big fan of Spider-Man, of course I was gonna take note of the
first Transformer that turned into a spider. It didn’t matter that
Tarantulas was a bad guy- I immediately liked him in the cartoon’s
opening two-parter because I thought his beast mode was cool. His toy’s
back-of-box bio write-up claimed he was some kind of ninja… but the
actual cartoon rarely if ever played him as such. Ninjas are quiet,
after all, and Tarantulas was always giggling that creepy giggle of his.
Ninjas also don’t usually have machine gun legs on their arms either.
What really started to solidify Tarantulas’ place as one of my favorite
Beast Wars characters was episode three of the series- “The Web”. In
it, Tarantulas comes off as one of the scarier threats among the
Predacons… capturing the “kid-appeal” character Cheetor and planning on
EATING him. Tarantulas was also somewhat dismissive of Megatron’s
second-in-command Scorponok, and had already established his own
personal lair separate from the Predacons’ base by this third episode,
which certainly gave him a lot of cred in my eyes. I was sure this
creepy spider-guy was going places! I also enjoyed his battle with
Rattrap in that same episode, and thought the two kind of established a
little bit of a rivalry. Indeed, Rattrap and Tarantulas would go boto-a-boto many more times over the course of the series, and their two differing brands of deviousness made for some entertaining fights.
Tarantulas would spend most of the first half of season one being
Megatron’s chief scientist and inventor, but the episode “Spider’s Game”
revealed a whole new level to him. Having somehow discovered that the
planet the Maximals and Predacons were currently on was going to be
destroyed, Tarantulas’ new priority was to find a way off of it. While
it had previously been hinted that Tarantulas had some separate agendas
from Megatron, this episode firmly established that he was operating on a
different playing field than the rest of those embroiled in the Beast
Wars. The planetary destruction was eventually averted, but Tarantulas continued
to operate in the shadows, his larger goals and ambitions a mystery to
the audience.
His conversion into a “Transmetal” form upped his
physical threat factor and he flat-out told Megatron he wouldn’t be
following the Predacon leader’s commands any longer, although their
purposes would align many more times until the end of the series. Tarantulas was eventually revealed to be a spy for the Predacon Secret
Police, placed as a mole in Megatron’s rogue organization. The
so-called “Tri-Predacus Council” certainly had… let’s say eccentric tastes in regards to choosing their double-agents.
Tarantulas’ fascination/fear of the alien Vok that visited the Beast
Wars’ planet (revealed to be prehistoric Earth) would eventually prove
his undoing. Attempting to take control of the Vok’s emissary
Tigerhawk, Tarantulas instead unleashed the Vok presence within the
powerful Transformer. The Vok tried to inhabit Tarantulas’ form and in a
panic, he caused his own apparent demise in one of the more graphic
death scenes in the series.
I say “apparent” demise, because if you take the Botcon exclusive comics
as canon, Tarantulas survives and what more- succeeds in enslaving the
Vok that tried to kill him. Revealing yet ANOTHER layer of his
treacherous ambitions, Tarantulas stood revealed as a spawn of the
chaos-bringer Unicron himself. He would have gone on to serve as
Unicron’s chief herald during the “Universe War”, had those comics
continued.
Many fans are split on whether to consider Tarantulas a spawn of Unicron
or not. Some feel it makes him “bigger” than the creators of the
cartoon intended him to be, which was a cannibalistic double-agent with a
few screws loose. Some would prefer him to be tied to the “Generation
2” Marvel comic, and the Cybertronian Empire introduced there which had
differing origins from your standard Transformers, a hereditary trait
that Tarantulas had also claimed. Me personally... I kind of like the
“Unicron spawn” origin, but perhaps I would have downplayed it to
Tarantulas being connected to those Unicron cultists from near the end
of the US Marvel comic… a notion that writer James Roberts carried forth
in his epic fan-novel “Eugenesis”.
As far as other portrayals of Tarantulas go, he was eventually
introduced into the IDW comic universe in the mini-series "Sins of the
Wreckers" as a neutral scientist that had once been in Autobot
strategist Prowl’s employ. They fell out and Tarantulas (or Mesothulas,
as he was known) was cast into a mind-bending dimensional prison called
the “Noisemaze”, which drove him insane. Once he escaped, he remodeled
himself based on a species of Earth spider and set upon a path of
blackmail and revenge against Prowl. While still a creepy, amoral
psychopath, this version of Tarantulas as portrayed by writer/artist
Nick Roche had something of an interesting element of tragedy to him,
wanting to be reunited with an artificial “son” he had created in his
lab prior to Prowl’s betrayal. By the end of the series, Tarantulas
finds out the truth of what happened to “Ostaros” and what he’ll do with
that knowledge in the future is currently anyone’s guess.
I’ve obviously always thought Tarantulas had a cool design- for both his
original and Transmetal forms. His Transmetal figure is probably one
of my favorite Transformers toys ever and was perhaps one of the first
times I felt that the toy-to-screen accuracy was very nearly perfect.
The only incongruity with that figure is that his robot mode head has
two optics instead of a visor like on the show, and that problem is
easily solved with steady hands and a dab of yellow paint in-between his
eyes. I also bought the “Fox Kids” repaint of Transmetal Tarantulas,
which was used in the Botcon comics as his “Vok-powered zombie” form, as
seen above. His original toy is pretty good too, if you buy the later
more screen-accurate “10th Anniversary” recolor, but I wouldn’t say no
to an eventual Masterpiece version of that design. Nor would I turn
down a plastic interpretation of his IDW-self, with its weird merge of
organic and Transmetal aesthetics. Tarantulas has a couple of
exclusive, non-spider alt-mode toys as well, but I’m not quite as
interested in those.
On a final note, Tarantulas kind of appeals to me on a personal level.
Let’s face it; were I evil, skilled in the sciences (both physical and
Dark), and cackled a lot more, I'd probably be Tarantulas. The guy
plotted his nefarious schemes while cackling and typing on his computer
in a dark cave. If that’s all being a supervillain requires, I could
totally handle that.
HEEEHAAAHEEHEEEHAAAHEEHEEHAAAHEEHAAAAAAAA!!!
2. Thunderwing (G1) First Appearance- Transformers Marvel UK # 230 (1989)
Big surprise here, right? As some may know, I use the screen name
“Thunderwing” for many online forums and the Fanholes Podcast… in fact,
I’ve used it since the very first time I joined a Transformers message
board back in the dawning days of the Internet itself! At the time, I
was certain I had picked a character so obscure he must have been long
forgotten by fans, and that I might actually be Thunderwing’s only fan!
Of course, I was wrong- the Internet connected me with tons of people
who remembered Thunderwing and his brief stint as THE main Decepticon
villain in the Marvel comics.
I always thought he was super-awesome for taking the Creation Matrix,
holy font of Transformer life and symbol of Autobot leadership and
wielding it as a weapon against the Autobots. I remember I read the
issues that comprised the conclusion to the epic “Matrix Quest”
storyline before I had seen the cartoon episode “The Burden Hardest To
Bear”. I had no idea that in that episode, the Decepticon Scourge took
control of the Matrix and did very much the same, so until I saw
that... I thought Thunderwing was the only “bad guy” to really accomplish
such a feat. Sure, Shockwave had stolen and used the Creation Matrix
in the earliest issues of the Marvel comic to create new Decepticon
soldiers, but I didn’t imagine that anyone could channel destructive
power with it until I saw Thunderwing do it. The Creation Matrix had
been corrupted by the time Thunderwing acquired it and seeks new and
darker experiences, goading Thunderwing to slay its former host Optimus
Prime and driving him to fire on his own troops.
It’s very shades of the “Dark Phoenix Saga” from X-Men, although
Thunderwing was already an evil person before the Dark Matrix entity
possesses him, unlike Jean Grey. The similarities are not surprising,
considering writer Simon Furman has consistently listed Chris
Claremont’s X-Men run as one of his writing inspirations.
Aside from
Matrix Quest, which is obviously Thunderwing’s most prominent storyline,
he also showed up a number of times in the Marvel UK comics under
Furman before appearing in the US comic. Furman actually used the UK
comics to develop Thunderwing and build him up as the next major
Decepticon leader before bringing him into the US storyline. By the
time the readers reached Matrix Quest, Thunderwing had been firmly
established as a relentless and powerful threat to the Autobots.
Possessing the most powerful “Pretender” exo-shell ever created, he
barely ever appeared outside of it and had no real reason to- the guy
was a physical match for the upper echelon of Autobot warriors,
including Optimus Prime and Grimlock. Artist Geoff Senior always
expertly depicted the raw power and durability that Thunderwing had at
his disposal and his expressionistic stylings played no small part in my
fascination with the character.
Thunderwing’s other most prominent role in fiction is in the main IDW
comic continuity. There, he is presented as a former Decepticon
scientist who created and sealed himself within a monstrous exo-carapace
in order to survive what he believed was Cybertron’s imminent
destruction. Bonding with his creation drove Thunderwing mad and
reduced him to a near-mindless monster which threatened Autobot and
Decepticon alike. It is Thunderwing’s terrible rampage across the
planet and the joint efforts to stop him which ironically brings forth
the very cataclysm that he himself feared, and Cybertron is left
desolate and abandoned for hundreds of years afterward. In modern day,
Thunderwing is found and reawakened by the Decepticon fanatic Bludgeon,
who covets his power and attempts to duplicate it. Bludgeon unleashes
the feral Thunderwing on the planet Nebulos, where he goes on a
Godzilla-esque rampage before returning to Cybertron.
These events were depicted in the mini-series “Stormbringer”- one of
IDW’s earliest efforts with the Transformers comic license. I can
remember being really excited to see promo images of a shadowed
Thunderwing in their press for the series, and it was definitely
something that helped legitimize IDW’s then-new continuity for me.
While we’re only given brief glimpses into Thunderwing’s actual
personality and characterization before he becomes a bestial walking
WMD, the fact that my main favorite Decepticon was getting so much
spotlight was enough for me at the time, not to mention his badass new
design by artist Don Figueroa. However, I hope that maybe one day we’ll
learn more about Thunderwing the CHARACTER, not just Thunderwing the
monster in IDW continuity.
As you can tell by now, a common theme with Thunderwing is being
involved with a cataclysmic threat... or BEING the cataclysmic threat
himself, and his other usages in fiction reflect this as well. In the
Dreamwave Armada comics, he serves as a herald of the chaos-bringer
Unicron, sent to worlds ahead of time with his fellow heralds to prepare
them for their master’s dreaded arrival. In “Regeneration One”, one of
the follow-ups to the original Marvel US continuity, Thunderwing’s
corpse, still infused with residual Creation Matrix energy, is used to
power a horde of self-regenerating “Blitz Engines” that lay siege to
Cybertron. In the alternate future of “Beast Wars: Uprising”,
Thunderwing’s name is spoken of as the “Last Decepticon Emperor” who
fused with the cosmic Underbase’s powers and the Grand Mal floating
fortress to devastate Cybertron and again... required the Autobot and
Decepticon armies unite to oppose him.
In the Transformers Fan Club exclusive magazine storylines,
Thunderwing’s aberrantly-powerful “Point One Percenter” life-Spark was
sealed inside a special container and became known as the “Matrix of
Malice”. Possessed by Bludgeon, the Matrix of Malice enabled him to
combine with his subordinates- the Mayhem Attack Squad, and become a
gestalt with the vengeful Thunderwing’s personality and visage. Known
as “Thunder Mayhem”, this combined entity slaughtered the Autobot and
Decepticon population of Cybertron, reducing the Transformer race to
possible double-digits by any hopeful estimates. Arriving on Earth,
Thunder Mayhem was eventually stopped by a ragtag band of surviving
Autobots and the mighty gestalt warrior called Wreckage... but the
damage had already been done.
Yep, whenever Thunderwing is around, you can be sure an apocalypse will
likely follow. That kind of limits his usage in stories sometimes and
potential for character development… but at least he always looks cool!
The Transformers: Prime video game even introduced their continuity’s
version of Thunderwing as, you guessed it- a giant apocalyptic-level
threat and servant of Unicron. Voiced by noted screen and voice actor
Robin Atkin Downes, this remains Thunderwing’s only “talkie” appearance
as of the writing of this entry… and it’s not even G1 Thunderwing. Ah
well, at least Downes is a terrific choice to portray my favorite
Decepticon on-screen!
I’ve never owned Thunderwing’s original G1 Mega Pretender toy, and it is
still pretty expensive on the aftermarket. Maybe one day I’ll acquire
it, but Thunderwing did receive a nice modern figure in the Generations
toyline in 2010. While a good remake and likeness akin to his original
Pretender shell, it is only a Deluxe-Class figure and when compared to
other figures in the same range, doesn’t possess the sheer presence and
heft that someone like Thunderwing usually commands. He’s also received
a “Titan Master” mini-figure that transforms into an approximation of
his Pretender shell head... but currently there is no dedicated figure to
connect it to in the current line. Hasbro did make a new Leader-Class
figure of Thunderwing’s Japanese retool/redeco Black Shadow… so perhaps
one day they will repaint that "back" into Thunderwing’s body.
The Thunder Mayhem combiner is a great set of figures, with a
Thunderwing head sculpt modeled on Geoff Senior’s art, but I would like a
closer representation of Marvel comics Thunderwing. My current
favorite plastic representation of the character in general is probably
the unofficial third party figure known as Garatron’s “GOD-01
Thunderstorm”. A reproduction of his Don Figueroa Stormbringer design,
Thunderstorm is massive, heavy, and imposing as hell. It can even
convert into the armored juggernaut “Ultra Mode” that Thunderwing
briefly deploys in Stormbringer, although it lacks an “inner robot”
figure. As good as it is though, it is still a third party figure… so
you might say… it’s the real “Pretender”.
1. Prowl (G1) First Appearance- Transformers Marvel US # 1 (1984)
Quite similarly to G1 Shockwave, Prowl became my favorite Autobot
character of the early days thanks to the first bits of Transformers
fiction I was exposed to. Like Shockwave, Prowl was actually the leader
of his faction for the bulk of the first twelve issues of the Marvel
comic. Issues # 9 and # 10 were some of the first issues I read and
they featured Prowl in command of the Autobots thanks to Optimus Prime
being held captive as a decapitated head by the Decepticons. Shockwave
eventually returns a fake head to the Autobots in issue # 12, who
reunite it with Prime’s body and are immediately “betrayed” as the false
Optimus Prime begins to fire on them. As the Decepticons join the
fray, the Autobots are nearly decimated before the real Optimus Prime is
able to reassert control of his body. The image of a wounded Prowl
with his back to the reader, desperately trying to mount a counterattack
as his comrades are slaughtered always struck a cord with me.
Following issue # 12, Prowl only made scant further appearances in the
Marvel US comic until nearly the end after Simon Furman took over from
Bob Budiansky on writing duties. In these later issues, Furman mostly
used Prowl as a foil for then-Autobot leader Grimlock. Acting again as
second-in-command, Prowl’s advice was usually ignored by Grimlock, even
though it was fairly valid most of the time and the only reason
Grimlock’s brash actions and plans succeeded was because Furman was
obviously playing favorites. Still, most people tend to remember Prowl
as kind of a prick thanks to these issues, and that characterization
usually sticks with him to modern day, for better or worse. Hey, if
being right most of the time makes you a prick, then I say let Prowl be a
prick!
Prowl had more of a career in the Marvel UK comics, appearing
consistently throughout when he was absent from the US stories. Furman
even had him get along better with Grimlock during the later
“Earthforce” tales, where a smaller Earthbound force of Autobots were
led by the Dinobot commander while Optimus Prime and the bulk of the
Autobots were off in space. Prowl was as reliable and stalwart as ever,
accomplishing such heroic feats as leaping aboard a rocket Megatron had
launched into Earth’s stratosphere in order to defuse it. He also
foiled a time-traveling plot by Megatron to recover the deceased Seacons
in the past and braved the defenses of the Autobots’ own base after
Wheeljack’s new security systems went haywire. However, my favorite bit
of those stories is Prowl and Wheeljack’s discussion about how much
things have changed in the Transformers universe since they first
arrived on Earth. Anyone longing for the “simpler” days of Autobot
versus Decepticon can surely appreciate their feelings.
Prowl’s status as the nominal second-in-command when Optimus Prime was
up and about was never really reflected in the original cartoon. Prime
would rather take advice from the ornery Ironhide or the Autobots’ human
companions and it always annoyed me. There were moments when Prowl got
to shine though, like in “The Ultimate Doom, Part 1”, where he uses
those strategist skills of his and comes up with the plan to infiltrate
the Decepticon base and rescue their human ally “Sparkplug” Witwicky.
In the episodes “Dinobot Island, Part 2” and “Triple Takeover”, Prowl is
shown leading his own squads, indicating that SOMEONE working on the
cartoon was paying attention.
Prowl was voiced by Michael Bell, who seemed to specialize in portraying straight-laced,
upright leader-type characters like Prowl. He also voiced Duke in the
original G.I.Joe cartoon as well as Cyclops in the solitary episode of
an early X-Men show that was never continued. Being that Prowl is my
favorite Transformers character and Cyclops is my favorite X-Men
character, I can’t help but see them as connected not only through
characterization, but through the talented Mr. Bell himself as well.
Of course, I can’t talk about Prowl’s cartoon career and not bring up
his death in Transformers: The Movie. I was about five when my
grandparents took me to a local, run-down movie theater in the
neighborhood called “The Castle”. This theater almost never played
first-run movies and instead specialized in showing older ones at a
discount price. My grandparents would usually take me there to see
various classic Disney animated movies, which were in regular rotation.
For whatever reason, one week they actually had Transformers: The Movie
playing on the big screen, about three years after it had long-since
exited newer theaters. Having just gotten into Transformers recently, I
was super-psyched to see it and my grandpa took me, probably assuming
it’d contain the same kind of kid-appropriate material as most Disney
movies.
Well…
Yeah, I got to that far before I started crying and we had to leave. My
favorite guy was graphically executed on a giant screen in front of my
innocent eyes and I would never be the same! Ironically, I must have
gotten over it pretty quickly, because it probably wasn’t more than a
year or two later that I decided I was a big boy now and I had to see
The Movie! The video rental place closest to my house- “Major Video”,
had the F.H.E. VHS release and one weekend I finally had my parents rent
it for me.
Honestly, I was still probably pretty scared by some of the
imagery and violence in The Movie, but I sat the whole way through the VHS and
eventually came to grips with Prowl’s death. It certainly helped that I
could always revisit Prowl through the various other VHS episodes the
store had available, as well as the Marvel comics I had already
acquired. And later that year, I saw “Action Master” Prowl with his
Turbo Cycle on a toy shelf and suddenly all was made well again! I was
able to finagle my parents’ into getting it for me and I finally had my
first toy of my favorite character! It didn’t matter that he had died
in front of my eyes; now he could go on all sorts of new adventures
during playtime!
Speaking of new adventures, Prowl’s had a very healthy career in more
modern fiction. In the Dreamwave comics, writers tended to portray him
much like his early Marvel self… a bit uptight, but not exactly a jerk
about it. His leadership skills were put to the test on more than one
occasion, as he often found himself in command of the Autobots during
Optimus Prime’s frequent absences once again. Even if some may think
Prowl lacks that certain “spark” to be a truly exceptional leader, he
always got the job done and delivered some inspirational, if brief
Prime-worthy dialogue in the “War Within” series.
His current incarnation in the IDW comics has gone through many changes,
both physical and character-wise. In particular, Prowl’s moral compass
has been all-over-the-map across the span of the many series he
featured in. Most writers really enjoy writing Prowl as a manipulative
chessmaster or even “anti-hero” who gives no slags about what others
think of him, and sometimes that can get kind of overwhelming and makes
Prowl hard to relate to. Other writers would prefer to write Prowl as
“that nice police car guy” from the original cartoon who didn't have a lot
of “bite” to him. I think the trick is balancing Prowl’s more positive
qualities with his shadier ones, and closely toeing that “gray” line he
usually operates on without crossing it too often.
This seems like a
popular trope to apply to guys like Prowl- see how far the
straight-laced hero can stray into darkness. I’m clearly a fan of these
types of characters, whether it is X-Men’s Cyclops, Leonardo from Ninja
Turtles, or Wesley Wyndam-Pryce from the Buffy-verse. You just gotta
handle it delicately, because once you tip over that line too far… a
character can become downright unpleasant to read about.
Prowl’s probably already crossed that line several times over thanks to
IDW writers Nick Roche, James Roberts, and John Barber, although several
instances of mental manipulation and brain damage may account for some
of Prowl’s more erratic behavior in recent years. He’s had his memories
altered by Chromedome, his mind controlled by Bombshell, and been part
of an unstable gestalt hive-mind with the Constructicons in a very short
span of time. Prowl’s currently free of all that though, and perhaps
thinking clearer… so perhaps he can start working towards some small
manner of redemption in his own way soon. Forgiveness from those he’s
manipulated and abused through his Machiavellian schemes however… is
probably a long way out.
I think Nick Roche got exactly the right balance for Prowl’s moral
leanings in the story “Everything in its Right Place” within the pages
of All Hail Megatron # 15. While he’s shown to be capable of some ugly
manipulations of his own allies, Prowl removes emotion and ambition from
the equation and is steadfast in his adhesion to “the greater good”.
The story’s a really fascinating look at his character in general and
probably my favorite specific portrayal of him, if you kind of “freeze
it” in the moment and don’t take into account what comes after.
Prowl’s had scads of toys and I own most of them. In fact, I’m very
likely to buy any toy even NAMED “Prowl” in any line. As far as G1
stuff goes, you can’t really beat his Masterpiece figure and its
excellent updating of his original toy. His ‘08 Universe Deluxe-Class
release is also a great update and fits in well with any
Classics/Generations collection. I still have a lot of affection for
his Action Master toy, although I’ve long since lost my original, and
even his Beast Wars and Alternators figures have some charm to them.
Prowl’s got some nice third party options too, including an upcoming
release I’m looking forward to based on his upgraded Cybertronian form
from the IDW Robots in Disguise comic series, as designed by artist
Andrew Griffith.
Prick or no, Prowl’s always been my boy. He is my favorite Transformers
character! And if you’ve got anything bad to say about him, you can
just face…