Sunday, December 11, 2022

The Top Fifteen WORST Transformers Things IDW Produced!


 
IDW Publishing’s almost done with Transformers after eighteen years producing content for the franchise and the license to make Transformers comics will rest with some other publisher very soon.  The second Shattered Glass mini-series was currently still going as of the writing of this list, but for all intents and purposes, we’ve seen all we’re gonna see from IDW in terms of Transformers.

The influence IDW’s comics have had on the brand is quite significant, introducing or solidifying characters, story elements, and mythology that will undoubtedly be permanent fixtures in future Transformers fiction for years to come. Just about everyone who has read IDW Transformers at some length has a beloved story or preferred take on a classic or new character or even a favorite toy directly influenced by the IDW comics.

BUT.

IDW’s also produced some stinkers in their time. Bad stories, bad takes, misreads of the fandom, and utter misfires of projects. This is what I’d like to talk about for a little while because I’m in a mood. What follows is my personal bottom fifteen WORST things IDW ever produced, and they’re not all stories. Also, there’s a dis-honorable mention and a “0” entry, as usual with my lists.

One last thing… SPOILERS- Tom Scioli’s work is not on this list because it’s awesome and you’re bad for not liking it.

 

Now that I’ve gotten everyone warmed up, here’s the-
 
DIS-HONORABLE MENTION-

“An Axe to Break the Ice"/"Chasing the Infinite”
Lost Light #8 and #9
Written by James Roberts, Art by Jack Lawrence.



This two-part momentum killer comes after what I felt was a middling opening arc of the Lost Light book and a fairly good one-off issue (#7) that promised better things to come. There’s several elements here that didn’t work for me and let’s go right for the jugular straight off with this story’s spotlight on Anode and Lug.

Anode, quite frankly, is James Roberts trying his darndest to sell a new character in a bizarre parallel to Shane McCarthy and Drift nearly ten years prior. Anode is zanier than Swerve, more daring than Skids, has a specialty more special than Chromedome, and has her own Rewind in Lug (who even comes pre-killed!) The character’s kinda insufferable and a honeypot of Roberts’ worst writing excesses. 
 
Oh yeah, I think there’s something positive in there about Anode being welcome representation for a group of people in the real world, but that’s really the LAST thing I usually consider about her. Lug is actually pretty likable, but as a character she’s also little more than an accessory for Anode (literally, Lug transforms into Anode’s backpack.)  

Mechs in the City
 
The other spotlight focus in this story is on beloved character Nautica and character-who-is-also-present Velocity. Velocity is a character that never made a huge impression on me, and I think it’s because she just serves a technical purpose among the cast and little else- the medic who fills in when Ratchet or First Aid aren’t available.

It always struck me as bizarre that Roberts didn’t choose to have Firestar accompany the crew of the Lost Light instead of Velocity. Firestar and Nautica’s “fire and water” dynamic would have certainly made for more interesting and expansive character interactions going forward, but instead… we get Nautica and Velocity's "water and slightly-more-tepid water" dynamic. 
 
What else can I say about Velocity? Uh, I thought maybe her and Swerve were being ship-teased for awhile, but nothing ever comes of it and Roberts said at one point that he never intended that. I dunno, maybe we have different ideas of chemistry.

I mean, you might as well add a blush to Swerve's face too.

Annnd finally, we come to Nautica, whom everyone loves. I love Nautica. Or I did, until this story. This is the story where Nautica decides to literally sell her friendship with Velocity to resurrect the recently-deceased Skids. This is after Nautica lectured the other members of the cast in the previous arc about “incorrectly” managing their grief over Skids’ passing. All of a sudden, when the chance to bring Skids back arises, Nautica does a 360 and is willing to actually throw away her entire friendship with Velocity to do it (by selling it to an emotion-trafficker.)

I mean, I guess I didn’t care too much about Velocity, but damn, Nautica… that’s just cold. In the end, she keeps her friendship with Velocity, but loses all her warm feelings towards Skids instead and gives up trying to resurrect him. And we’re supposed to what… empathize with her again after this? 
 
Nautica doesn’t do a whole lot in the series after this, but I can remember not having the same regard for her after this point. Am I not supposed to judge how someone handles grief? Was that what Roberts was getting at? Maybe, still didn’t work for me.

You reboot BAD stuff, not good stuff, Nautica.

This story also introduced a bunch of plot elements that would factor into Roberts’ endgame, like the Magnificence/Epistemus, the Infinites, and the return of Scorponok. NONE of these things really paid off in a satisfying manner when it came to the final storyarc. I remember initially thinking that Roberts was implying that Scorponok was the mysterious Grand Architect himself, one of the “final bosses” of his run. But nah, Scorpy turns out to be just a flunky who eventually gets a pretty underwhelming death for someone with his cred. Meh.

To say something nice about this story, it does feature Wipe-Out! Wipe-Out’s neat.

Yeah!
 

15. Combiner Wars
Transformers Vol. 2 # 39-41, Windblade Vol. 2 # 1-3
Written by John Barber and Mairghread Scott, Pencils by Livio Ramondelli, Saren Stone, Corin Howell, and Marcelo Ferreira



Ah, Combiner Wars. Great, great toyline and of course, Hasbro had to make sure to promote it in the comics (as if it NEEDED the promotion with diehard fans.) Sooo, we get the Combiner Wars crossover running through John Barber’s ongoing book and launching Windblade’s short-lived ongoing series.

James Roberts’ MTMTE was spared a forced tie-in, but he had to temporarily relinquish Mirage, First Aid and the other Protectobots from his cast for them to participate. People at the time were annoyed that anything dared disrupt the holy MTMTE in ANY way, but frankly Roberts wasn’t doing a whole lot with ANY of those characters at that very moment. Even First Aid, who was part of MTMTE’s main cast, had been relatively inactive as the book’s second “season” rolled on.

Not that any individual characters that made up the titular combiners made a lot of impact on this story, as the focus was on their merged forms. Combiner Wars the comic story as a whole is honestly kind of...okay for the most part. Barber and Scott managed to push forward with their ongoing plots while fulfilling Hasbro’s need to push their product. However, what many people remember most about Combiner Wars as a story...was how seemingly rushed and error-laden its own production was.

Livio Ramondelli draws most of the crossover, and he’s a pretty divisive artist amongst the fanbase. I think he’s fine when utilized correctly on the right stories, but I just don’t think he was able to put forth his best effort on Combiner Wars, and again...that’s probably a symptom of a rushed production. In a rather infamous example of this, Ramondelli consistently drew Streetwise and Blades as Grotusque and Mainframe throughout all their appearances in the story. 

Top- original issue, Bottom- trade revision         


When asked, Ramondelli said he was given the wrong reference material for them, but to this day I’m still baffled as to how this could have possibly happened. Like, how DO you draw two completely-unrelated (and relatively obscure) characters that featured in another comic in place of the two Protectobots whose brand-new toys need to be promoted?

As you can see, the art was corrected for the trade release of Combiner Wars, as well as some dialogue- Starscream refers to the Protectobots as “you five” in the original issue, the writer apparently unaware or forgetting that the new Combiner Wars Defensor is formed from SIX characters now. See poor Rook poking his head up from the rear of the group there? He was probably drawn in at the last minute! In the corrected art, Ramondelli also adds a little red X to First Aid’s cheek, having referenced the medic’s appearances from MTMTE # 4-5, where the “X” denoted exposure to a plague. At least we can trace THAT mistake back to its source.

Combiner Wars also suffers from the other artists who draw around Ramondelli’s issues, as their styles are about the farthest from Ramondelli’s as you could get at the time. Seriously, let’s look at Swindle’s visual history through the six issues of Combiner Wars-

Ramondelli, Stone, Ramondelli, Howell.

I’m sure they had to scramble to get artists if indeed this storyline was requested by Hasbro on short notice, but yeesh, at least get people who are a LITTLE stylistically similar to Ramondelli! I’ve ragged on Ramondelli’s mistakes so far, but Marcelo Ferreira couldn’t end the story without one more goof that had to be corrected for the trade-

Scrapper was dead by this point- it's his GHOST!!!

So yeah, Combiner Wars the comic story is mostly remembered for these goofs and not for being, like I said, a kind of middling story, I guess? Well, even with these mistakes and wild fluctuations in style, comic Combiner Wars was still far superior to Machinima’s animated Combiner Wars, at least. But that’s not a high bar to clear... 

 

14. All Hail Megatron (minus issue 15)
All Hail Megatron #1-#14, #16
Written by Shane McCarthy, with Simon Furman, Mike Costa, Andy Schmidt, Zander Cannon contributing.
Pencils by Guido Guidi, Casey Coller, E.J. Su, Robert Deas, Emiliano Santalucia, Don Figueroa, Chee Yang Ong, and Andrew Griffith



All Hail Megatron was the first “soft reboot” of IDW’s main Transformers continuity. Hoping for a sales boost, IDW editorial cut Simon Furman’s ongoing and well-received run on their Transformers books short and handed the steering wheel over to newcomer Shane McCarthy. The intent was to leave Furman’s interconnected, continuity-heavy approach behind and tell a more “back-to-basics” Transformers epic over the course of a twelve-issue maxi-series. If you were there when this happened, then you know just how pissed off the dedicated readers of Furman’s two-year spanning run of stories were by this development.

Furman’s run ended in a brief, messy burst, with several promising plotlines and character journeys being left in the lurch or unsatisfactorily concluded. Of course, this immediately left me and many at the time in no welcoming mood to accept “All Hail Megatron” as a “from the bottom up” tale. It wasn’t helped by the fact that McCarthy’s approach to writing comics was very much in the more modern decompressed “written for the trade” style made infamous by Brian Michael Bendis and others at the time. We went from Furman’s slow-burning-but-satisfyingly-dense world-building to McCarthy’s wide-screen blockbusting action set-pieces in the space of an issue, and the transition was jarring to behold.

The building is a metaphor for Simon Furman's run.

Despite his registered distaste for the Michael Bay Transformers movie (which had been released the previous year), Shane McCarthy sort of paralleled it with his story, especially in its first six issues. A heavy focus on the human military response to the Decepticon invasion, macho characters constantly showing off how badass they were, and somewhat overblown and cliché characterization of the titular robot protagonists.

McCarthy's most likable and relatable human character, Andy Reid, turns out to be a decoy protagonist who is killed in the third issue and replaced an issue later with an edgy and "kewl" take on classic Transformers human sidekick Spike Witwicky. Virtually all of McCarthy’s non-legacy human characters were pretty unmemorable and never revisited. Sadly, we never got any closure on the eternal battle between “You Will Not Have Honey” Guy and “But I Like Honey” Guy in any future IDW storylines after McCarthy departed.

Epic Honey Battle is a metaphor for the great McCarthy versus Furman battles of 2008.

Adding injury to insult, McCarthy had one of Furman’s chief human protagonists, Hunter O’Nion, wind up tortured, dissected, and eventually euthanized. Hunter being featured at ALL in this story seemed counter to the underlying “fresh start” mission statement of All Hail Megatron. McCarthy hard-reversed on that initial plan at issue # 7, hinging perhaps the largest plot twists of the series on elements from Simon Furman’s run. So now you HAD to have read Simon Furman’s run to understand key elements of McCarthy’s plot. His choice, or IDW editorial’s mandate after the first few issues of “All Hail” were met with divisive reaction and no substantial recorded sales jump from the end of Furman’s run? We don’t know, but I know what it LOOKS like...

Crudely pinned-up, brain-drained, half-dissected Hunter is a metaphor for Shane McCarthy's run.

I could write a list of “Top Fifteen Worst Things” From All Hail Megatron ALONE, but I’ll stop here to keep this briefer. I haven’t even mentioned Drift yet, after all (don’t worry, he’ll get his.) All Hail Megatron does have some legitimately good bits- McCarthy added some depth to Megatron and Starscream’s relationship, great characterization for Thundercracker and a few others, and of course; the art. As the main artist on this series, Guido Guidi’s one of the all-time greats, and he nails all the aforementioned wide-screen action with ease.

You may have noticed up in the header that I also disqualified All Hail Megatron #15 from this entry, and that’s because it contains one of my favorite Transformers comic tales of all time- Nick Roche’s spotlight on my favorite character Prowl. McCarthy’s main story wrapped up in #12, but add-on issues #13-#16 featured shorter tales (two an issue) that supplemented “All Hail” or set-up imminent future stories (that were mostly disappointing and some of which will appear later on this very list.) But that one Prowl tale...man, what an outlier in a crowd of disappointment and mediocrity.

This scene is a metaphor for… well, nothing, it’s just Nick Roche trying to explain dumb Shane McCarthy plot points.

In the end, All Hail Megatron has its defenders, but I will always remember the bitter feelings it provoked in me and the fierce division it created in the readership at the time. Aside from the oasis of “Last Stand of the Wreckers”, it’d be over two years after “All Hail” before the readership were nearly uniformly united in praise and excitement for IDW Transformers again, with the start of the Roberts/Barber era. The McCarthy-through-Costa era of comics were truly a dim time, and this series is what kicked it off.  


13. Primeless 

Optimus Prime #11-#12
Written by John Barber, pencils by Sara Pitre-Durocher, Fico Ossio, Paolo Villanelli, Kei Zama, and Andrew Griffith



A two-parter in the Optimus Prime book not featuring Optimus Prime. He was too busy at the time featuring in the larger IDW shared universe crossover “First Strike”. First Strike was… a story… at that… for sure. The real problem with this two-parter isn’t the lack of Optimus Prime though, it’s who it DOES primarily feature that lands it here on this list.

Aileron was introduced in John Barber’s previous series as a naive new arrival on Cybertron, who Optimus Prime befriended and took under his wing. Aileron had a religious reverence for Primes, and hanging out with Optimus made her see the reality behind the legends- that he wasn’t some perfect messiah and just a bot trying to do his best in a complicated world. It was a sound idea for a character and Aileron made for a good temporary replacement for Bumblebee in Optimus Prime’s inner circle (Bee was trapped in another dimension at the time.) So then John Barber decided… “what if I introduce like… SIX MORE Ailerons into the story?”

This is actually a really good visual representation of this group of characters and their dynamic with each other and the larger plot itself.
 
The Colonist Recruits were a group of characters that John Barber introduced in Optimus Prime #1, a buncha randos from different iterations of the franchise and who all thought ol’ Op was the greatest thing since cubed Energon. It kinda felt like Barber was trying to make his own version of the Scavengers from MTMTE- a group of quirky nobodies who fans might latch onto. Unfortunately, no one did because the entire group was overshadowed by one member; Slide, whose constant whinging and sour attitude pretty much ruined any chance of anyone enjoying a scene featuring them.

This is every Slide scene ever, with various other characters subbed in for Aileron each time.

This two-parter’s A-plot features Aileron and the Colony Recruits tooling around, trying to find Jazz, who is off doing… Jazz stuff, I forget, the POINT is… it’s not a good time. Slide and Aileron argue and snipe the whole while while the others fail to stand out as characters. Also, the first part has FOUR different pencillers on it for whatever reason, and Fico Ossio’s pages certainly do capture the absolute unpleasant personalities on display.

The other pages not focused on this group are actually mostly okay, but this two-parter is certainly the best showcase for why these characters just didn’t work. As much as I and some like to joke that Aileron is the “Rose Tico” of Transformers, I think she did work initially as a character, but most people just lump her in with Slide now. But while Aileron’s shown up again in a new role (in the 2019 IDW continuity), I don’t think anyone wants to ever see Slide again… at least this version of her.  

 

12. The Mutineers Trilogy
Lost Light #10-#12
Written by James Roberts, Penciled by Jack Lawrence and Andrew Griffith



Following directly on from Lost Light #8-#9 which appeared earlier on this list, we get this messy, repellent, disappointment of a story. I had actually been looking forward to a promised focus on the people remaining on the Lost Light, a chance for James Roberts to spotlight some minor players and update us on Getaway’s doings. All “The Mutineers Trilogy” did was showcase to me that Roberts seemingly didn’t have a lot of interest in characters that weren’t “his babies” and only had about one trick when it came to writing an Autobot that had broken bad.

See, I had considered Getaway’s mutiny to be one of the best twists in Roberts’ run, and a great setup to toy with the readers’ feelings and moral leanings. Sure, Getaway’s victimizing of Tailgate back in MTMTE was abhorrent, but he had a seemingly noble end goal in trying to force the reformed Megatron to face his long-delayed justice. I thought Getaway, who Roberts established as a special operations secret agent, was a canny and complex adversary for Rodimus in particular. 

At least I DID...until this three-parter wherein Getaway’s stripped of any moral and professional clout he may have possessed and rendered a much less interesting character overall. Any kind of subtlety or ambiguity about how Roberts thought the readers should perceive Getaway was quickly tossed out the window… or rather THROUGH the window with this brick of a scene.

Lock him up.  No seriously, now, you morons.

“Fake News” barely even makes SENSE in the context of that scene, but it’s obvious what Roberts is saying here. This was just an ugly topical reference that immediately removed me from the story and away from the thing I had been reading to ESCAPE from such matters in the real world. The story continues to batter into the readers’ heads that Getaway is a very, very bad man and wipes any semblance of moral ambiguity (and for me, interest in the character) away. Virtually ALL of Roberts’ Autobot-aligned antagonists kind of feel struck from the same mold as Getaway- Skyfall, Pharma, Froid…

Speaking of Froid, this story also features his return, as well as his partner-in-crime Sunder, both of whom I consider to be two of the weaker villains Roberts ever created. Froid is just a lesser variant on Pharma, and Sunder is derivative of Overlord, the Sparkeater, and is WAY too overpowered to boot. Sunder’s boundless psychic abilities are even required as a story crutch here to help explain why the rest of the crew of the Lost Light behave like meek, oblivious morons in the face of Getaway’s blatant wrongdoings.

There’s also Getaway’s accomplice Atomizer, who I was slightly drawn to being as he’s a badass-looking dude with a bow-and-arrow (I’ve got a type when it comes to fictional badasses, okay?) He heel-turns in this story and opposes Getaway, only to end up dead for his trouble. Roberts never really bothered to flesh out his motivations or personality to any serious degree anyway, so just a waste of a good design, I guess.

"We're Fighting Robots and I have a bow and arrow.  None of this makes sense."

On THAT note, a LOT of characters are wasted here, and I do mean that literally. Remember new Protectobot Rook? A blank slate of a character rife with possibility? Whelp, much like Atomizer, he dies pointlessly here to add another check in the “Getaway is teh EVILZZZ!” column. 

If newbies dying doesn’t bother you, how about we talk about Mirage, who has possibly one of the dumbest deaths in IDW history here? The guy who can turn INVISIBLE, who can cast illusions… stands his ground in the face of a charging Star Saber (oh yeah, Star Saber bad Roberts Autobot with no gray area too) and tries to reason with the religious zealot who tried to purge everyone who was “born wrong” not that long before. Ironically, I kinda liked Roberts’ take on Mirage in the issues before his death, as slight as his panel-time was. Not that it mattered... 

Star Saber still wouldn't lie about wetting his bed, though.

When I first read the above scene, I immediately assumed it had to be a cop-out or a fake, since Roberts was long infamous for fake-out deaths by this point. It was too stupid, too gratuitous to be otherwise, right? Nope, that was for real, and the other Protectobots (except First Aid, saved by his “Roberts pet” status) are gunned-down shortly thereafter with such finality that some readers to this day think they were killed too (they weren’t- they show up alive in the final issue of Lost Light, look closely in Swerve’s bar and you’ll see them block-colored together.)

Actually, they're looking kinda gray...

Heck, Roberts even contrived it that with Rook’s death, Protectobot combiner Defensor had to be formed using the deceased Ambulon (a Roberts original character) as one of his legs. This apparently overlooked or ignored the fact that Mirage could have filled that spot too thanks to his recently gaining the ability to combine (in the aforementioned Combiner Wars storyarc.) How many fans would have loved to add their Combiner Wars Mirage toy to a Defensor formation to create Defensor “Lost Light” edition? Roberts missed out on a chance to seamlessly plug Hasbro’s toys in order to give a damn corpse he created more panel time! 

There's no way he's still a load-bearing leg.

This story had some bits I liked- Jack Lawrence’s art, a Scavengers interlude drawn by Andrew Griffith, the “time loop” set-up of the first part… but in the end left me feeling bitter, disgusted, and worst of all- TIRED with James Roberts’ writing. Really, I think the drag from this storyarc negatively affected my view of the rest of the series and the ending of Roberts’ run entirely. This is the last time Roberts shows up on this list (kinda), so I gotta let him have it now, but man do I hate this story. It’s true; the ones you love can hurt you the most.

 

11. Spotlight: Drift
Written by Shane McCarthy, Penciled by Casey Coller



Yeah, I told you we’d get to Drift and here’s a whole other component of “All Hail Megatron” that I didn’t touch on in its entry on this list. Shane McCarthy got to do what every amateur writer dreams of and made his fanfic character canon! Seriously, let’s just do a checklist of things about Drift, all of which are brought up in this issue-

✓ Japanese motif
✓ Wears cloak
✓ Chicks want him (and some guys too)
✓ Uses swords
✓ One of the swords is special magic sword
✓ Was trained by secret society of hidden badass “pacifists” who all use magic swords
✓ Won’t use guns (LIKE BATMAN)
✓ Dark past
✓ Was the bestest at being dark during his dark past
✓ Now seeks atonement for dark past
✓ The bestest at seeking atonement
✓ Operates solo, adjacent to main heroes, but lends them a hand cuz he’s just a swell guy
✓ Helps heroes while also kinda judging them for operating in reality and not by the tenets of hidden badass “pacifist” society
✓ Veteran hero has heard of him, vouches for him
✓ Saves team of badass heroes from contrived peril.
✓ Faces off with old comrade from dark past, who tells him “he hasn’t REALLY changed”
✓ Is called by his old “dark past” name, but “THAT GUY IS DEAD; I’M THIS GUY NOW.”
✓ Leaves old comrade pinned in crashing ship but “won’t kill him” (LIKE BATMAN)
✓ Rescues guy that heroes left behind for no apparent reason in daring escape where he jumps from a crashing ship
✓ Joins good guys, who think he’s sus, but end up liking him anyway

I probably missed some stuff, but Drift sure does check a lot of cliché boxes, doesn’t he? I mean, he certainly LOOKS totally badass, thanks to Guido Guidi’s sleek design for the character. If there’s one thing I’ll never knock about Drift, it’s his physical appearance and style. However, as a character, he really didn’t make what I’d consider an “organic” entrance into the franchise, and this issue is the most blatant offender of that notion.

His name’s Poochie-D(rift) and he rocks the ghetto; he’s half Himura Kenshin and a third Dom Toretto!

Most people weren’t quite as enthusiastic about Drift’s debut as Shane McCarthy and IDW were. It didn’t help that IDW EIC Chris Ryall proudly spouted at the time that “All Hail Megatron” #5 (Drift’s first published appearance) was going to be their "Incredible Hulk #181" (the first appearance of Wolverine.) That incredibly-optimistic statement would be the spark that ignited the significant fandom backlash to Drift’s debut, and the fans were already pretty riled by the curtailing of Simon Furman’s run by that point. A sure way to get me to groan is to compare your new character to one of the most overexposed and overhyped comic characters of all time (Wolverine) and Ryall really hit the nail on the head there.

Shane McCarthy said he created Drift because he had no available characters that could serve the role in his story that Drift did. This was clearly not true, as he had Thundercracker around and actually did some good work with that (at the time) criminally-underused guy. Hell, Thundercracker has a more natural and believable redemptive character arc throughout “All Hail” than the one Drift came pre-boxed with. 
 
There were plenty of more obscure existing Decepticons hanging around in the margins that McCarthy could have scratched his Drift-itch with and avoided much of the fan backlash at the same time. I suppose the lure of leaving your own personal stamp on the franchise was too strong to resist, and I guess I can’t blame him for THAT at least.

He’s the kung-fu hippie from cyber-city; he’s a rangin’ slasher and you the fool he pity!

This is still a pretty contrived tale where established characters like Kup, Perceptor, and the Wreckers need to be rescued by Drift. Then Drift and Kup fall down the convenient Deep Pit Of Uninterrupted Exposition(TM) so Drift can spill his backstory to Kup and the readers. I mean, I get that it’s “Spotlight” Drift, but that doesn’t mean the other guys have to be kneecapped for Drift to look cool. 
 
Speaking of looking cool, the art by Casey Coller is… perfectly nice. Don’t get me wrong; I do like Coller’s art, but I also can’t help but feel Guido Guidi kind of does the same thing he does, but better.

I and most fans have long since accepted Drift as a viable character (thanks almost entirely to his portrayal under James Roberts) but he really had a rough start. Initially, he was totally in our faces but I think we’ve finally arrived at the fireworks factory with Drift. He did pave the way for characters like Windblade, who had a similar creation tale but was received more positively by fans, and the missing ingredient she had that Drift lacked was more measured and skillful writing in her fictional introduction. I guess Spotlight: Drift serves as a good learning tool of what NOT to do when formally introducing a new character to a franchise.

 
 
10. Heart of Darkness
Written by Dan Abnett and Andy Lanning, Penciled by Ulises Farinas



This one’s kind of a heartbreaker, because when it was announced, people were actually pretty excited. The writing team of Abnett and Lanning had just come off a highly-acclaimed run of cosmic-setting stories over at Marvel, including a seminal revival of the Guardians of the Galaxy which led almost directly to those characters becoming the huge movie stars they are today. What’s perhaps less known is that Dan Abnett had written for Transformers before, working on a handful of stories in-between and intertwined with Simon Furman’s material on the Marvel UK run.

With Mike Costa’s work on the 2009 ongoing Transformers series not being anyone’s exact cup of tea at the time, “DnA” (as they were collectively known in the comic community) seemed to have the perfect pedigree to offer a promising alternative. I mean, a Galvatron-focused mini-series written by two Brits, one of which worked alongside Simon Furman back in the day?? How could it NOT be good?

This is how.

ERMEHGERD

For whatever reason, modern Transformers proved to be writers’ Kryptonite for DnA. “Heart of Darkness” is filled with lame, wooden dialogue, bizarre characterization, loose continuity, and an inconsistent narrative. The writers who modernized guys like Rocket Raccoon and Groot, making them cool and layered characters, had the opposite effect on Galvatron, Cyclonus, and Scourge. It almost felt like they were stuck in the 80s handling Transformers characters, way behind the curve, unable to adapt the way Simon Furman had managed several times prior.

That's some heavy duty dialogue, alright.
 
DnA quickly vanished from IDW’s writing stable after they did this mini-series (and before that, their larger zombie-focused “Infestation” crossover with other IDW properties including Transformers) and I’m sure the negative fan reaction to their work didn’t really convince them to stick around. Whatever magic they worked on Marvel’s cosmic properties just didn’t materialize with IDW and Transformers in particular.

What didn’t help “Heart of Darkness” was the art by Ulises Farinas, who… well, seemed to have a style all-his-own and produced some really intricate and haunting images over the course of this series. But just like with the writing team, he JUST DIDN’T WORK for Transformers. His facial expressions in particular were the subject of quite a bit of mockery by readers since they… well, just look at the Galvatron from a couple of images ago! 
 
Again, kind of sad, because when Farinas WASN’T drawing actual normal Transformers in this Transformers series, he produced some really striking work, like the crab people (CRAB PEO-PLE) who show up in issue #3 or the D-Void (god, that name)-infected Nova Prime-

Who did Nova Prime sacrifice to the Godhand?

It’s too bad that Farinas’ take on the titular characters themselves was too bizarre to appeal to the usual Transformers readership, because like I said above, he has a really unique artistic style. One of the stand-out oddities in his portrayal of Galvatron was drawing him with a really short and stubby particle cannon, like it shrank in the wash or something. Also, this cover to issue # 4 really hasn’t aged well, considering Galvatron and Arcee would go on to be revealed as SIBLINGS in later IDW stories- 

Trust your critics, see them written before you, and hear the lamentations of your readers.

On paper, “Heart of Darkness” had everything going for it to be great, and instead it wound up as yet another disappointment in an era of disappointing Transformers comics. Thankfully, it wasn’t much longer after this that IDW changed things up again, but this series will always be remembered as “That one boring Galvatron story with the weird art.”  
 
 
 
9. Gauging the Truth
Galaxies #7-#9
Written by Sam Maggs, art by Beth McGuire-Smith and Umi Miyao



Here’s another “HOT NEW CHARACTER” introduction, although the hype was obviously toned way the hell down from the days of Drift and even Windblade. Newborn Cybertronian Gauge was officially introduced in issue #4 of the 2019 ongoing Transformers series by Brian Ruckley, and issue #18 set-up this Galaxies three-parter. Gauge was “the baby” in a family unit comprised of her and her two moms Arcee and Greenlight and issue # 18 was actually pretty good; a take on a disaster movie where a family is trying to reach safety while society crumbles around them. This three-parter is really her official “spotlight” tale though, and… god, is it boring.

Gauge, Arcee, and Greenlight escaped Cybertron on a Reversionist ship- the Reversionists being religious fundamentalists who promptly imprison the older couple and mind-wipe Gauge into being one of them. For this story, she’s our spunky, naive protagonist and… that’s about it, that’s her whole personality. Gauge has the same basic personality as the ill-fated Rubble (another newborn Transformer who dies early on in Ruckley’s run), but Rubble served a story purpose and Gauge just… exists. 

Thanks.

Gauge’s main struggle in these issues is trying to determine who to trust and who she really is. I usually don’t like stories where the main character has amnesia- ESPECIALLY when we the audience already know who that character is and who the goodies and baddies in her life clearly are. Gauge takes nearly three issues to meander around and decide that the dude named “Heretech” who screams at her and threatens to smite her with divine fury is no good. 
 
There’s such import here on Gauge finding out who “she really is” and recovering her memory, but she’s a frickin' newborn! She’s only been alive for like… months at most? Even after Arcee and Greenlight show her the truth, Gauge continues to doubt it, so her character remained trapped in a frustrating loop of circular development instead of advancing.

We know.
 
There’s also some obvious commentary in here about organized religion and how toxic it can be and Sam Maggs makes sure to portray just how deadly DULL church can be at times. If you want to read and experience how boring church can be in comic book form, this is the story for you. Seriously, if that is what she was going for, then mission friggin’ accomplished. Monotony and pomp, with none of the potential warmth or wisdom some can take away from the experience. It doesn’t really make for an engaging read in the least. 
 
The art by Beth McGuire-Smith and Umi Miyao is perfectly fine, but is kind of let down by Josh Burcham’s dull colors- the guy used to have some of the most vibrant colors around and I feel like he’s been stuck in some flat pesudo-retro style for years now. I guess the drabness certainly compliments the overall boring atmosphere of this tale. 

Yep.

Say what you will about Drift, but he needed one single Spotlight issue and we got his deal. “Gauging the Truth” takes THREE issues to barely say ANYTHING substantial about its titular character, and largely sidelines the characters (Arcee and Greenlight) that readers may have wanted to see more spotlight on. Also, the story ends with the Reversionist ship returning to Cybertron, where they escaped from, so Gauge and her family are right back where they started. That kinda renders the whole thing pointless, doesn’t it? Boring, circular, decompressed, drab… this is a real nothing.  
 
 
 
8. The first year of Mike Costa’s run
Transformers (Vol. 1) #1-#12
Written by Mike Costa, Penciled by Don Figueroa, E.J. Su, Javier Saltares and Guido Guidi



We got another “soft reboot” here, kicking off right after All Hail Megatron wrapped up. Hot off a well-received run on IDW’s G.I.Joe comics (particularly his acclaimed “Cobra” series), Mike Costa was given the first actual ongoing Transformers series set in their main continuity. Everything had been a string of connected mini-series up until that point, and All Hail Megatron was always intended to be finite, so this was something of a Big Deal (they certainly plugged it as such at the time.) 
 
Wanting to put even more muscle behind their relaunch, IDW put veteran fan-fave artist and designer Don Figueroa on the series- what would usually be considered a surefire win with the readership in most circumstances. However, as circumstances WOULD have it, the first year of the Costa ongoing was anything but a win, and that came down to several unfortunate factors.

The first factor was the assumption that Mike Costa’s skill in writing G.I.Joe would translate to writing Transformers, and while he did seem to possess SOME familiarity with the franchise, it soon became clear that he was much more comfortable writing human protagonists. He made Spike Witwicky and the human military organization Skywatch co-leads with the Transformers, creating a set-up similar in nature to the recently-released live action Transformers movie “Revenge of the Fallen”. 
 
The Autobots and Skywatch teaming up to hunt rogue Decepticons on Earth was a bit of “movie synergy” for more casual fans who were (optimistically) brought aboard by their theater experience. Of course, none of this was anything the regular readership had been clamoring for, but Costa kept this status quo going for over half his run.

Scrapper's one weakness... dishwashing detergent.
 
Spike Witwicky received his own focus story in issue #8, in which he kills Constructicon Scrapper on his own while extolling the badassity of humanity. To say that this development was not well-received by the fans is an understatement, and it’s a perfect example of how far apart Costa’s writing sensibilities were from what the usual readership expected or enjoyed. Scrapper wasn’t some random alien monster for Spike to conquer- he was a beloved, longstanding character in the mythology and it seemed like that Costa really didn’t clock at the time why the fans would be upset by this.

When asked in an interview at the end of his run, Costa once related the difficulty he felt in writing Transformers, as he felt their robotic, alien nature precluded them from exploring love, spirituality, mortality, family, hunger, and many other “human” experiences. Even at the time, fans mocked this appraisal of his, and it has proven even more foolish as the years have gone by. Of COURSE you could explore any of those things with Transformers, but Costa seemingly didn’t even want to try. Unsurprisingly, very few of his takes on characters were popular with fans, with the exception of Thundercracker, who is spotlighted in issue #4, which is probably the best issue of these first twelve.

"Oh hai planet!"

While the intricate, expansive world Simon Furman had built for IDW’s Transformers continuity had long since been largely demolished by Shane McCarthy, Mike Costa managed to simplify things even further. Gone was the galaxy-spanning conflict with Autobots and Decepticons spread across the stars, the understood hierarchy and command structures of both factions, and the shifting focus between multiple fronts of the war. Hell, the war itself was gone, with millions of years of combat across hundreds of planets apparently grinding to a halt because Megatron was taking a bath and Optimus Prime hiding in a cave for a couple of years. It was… quite the step down in scope, even from All Hail Megatron.

Of course, Mike Costa’s weaknesses in characterization, continuity, and plot were only half of the equation when it came to why his first year of stories were met with such derision. The other half was tragically Don Figueroa’s artwork on the first six issues and his new design philosophy for the entire relaunch in general. In what can only be described as a misread of the readership, Figueroa decided to overhaul every Transformers character with new designs seemingly inspired (again) by the live action movies. 
 
These beady-eyed, over-detailed, unnecessarily-complicated character models were, and I’m going to quote a memorable review of the first storyarc written near the time of its original release, “as stylish and elegant as an exploded hedgehog”.
 
"Some of us are concerned about your day-drinking, Jetfire..."
 
Seriously, I don’t think ANYONE liked this new design aesthetic of Figueroa’s- it was somehow even MORE ugly, chaotic, and unappealing than the live action movie look. Don Figueroa quit drawing Transformers comics not long after this and I guess I can see why, considering the amount of work he put into these designs, only to be met with utter rejection from the fanbase. 
 
IDW editorial quickly told its other artists that they wouldn’t have to strictly adhere to Figueroa’s style, and thus the first year of Costa’s ongoing series features a ridiculously-wide span of character designs and aesthetics. Tfwiki.net complied this image of Bumblebee’s appearances in this continuity up to that point and aside from the very first image on the upper left, they ALL appear within the first year since the Costa ongoing started!

If there's one thing we need, it's more Bumblebee designs for Hasbro to make toys of.

Of course, the follies of Costa being miscast on writing this series and Figueroa misjudging the look of this series were compounded by then-editor Andy Schmidt’s laissez-faire approach to overseeing it. He was the one who just said “whatever” to the other artists wondering how the hell they should draw the characters, which resulted in a rotating mish-mash of aesthetics that lasted all the way through to the end of Costa’s run. 
 
Artists like Guido Guidi, Nick Roche, and Alex Milne attempted to simplify and marry Figueroa’s original style to their own, resulting in more appealing and functional visuals for future arcs. Costa’s own spotty consistency story and character-wise was also down to the editor’s approach, and Schimdt’s proudly railed against the “evils” of continuity in comic books in the past, but I’ll get to THAT later on in this list…

In the end, Costa’s run on Transformers is mostly recalled as another misfire, made doubly-so by Don Figueroa’s last, missed swing at the franchise. The first year of this run most exemplifies this notion, with the second arc drawn by Guido Guidi continuing the weak plot and character choices, if not the unappealing visual aesthetic. Costa did manage to improve somewhat in year two, but by then IDW was already looking into securing talent that had more of a read on what the readership wanted from their Transformers comics. John Barber in particular managed to grab onto and polish the gems from Costa’s run, like Thundercracker’s continuing character development. 
 
I do think it’s a real shame that Don Figueroa was so embittered by his experience on this series though, and I wish he’d come back to Transformers comics for another try. Mike Costa can just stick to G.I.Joe though.  
 
 
 
7. Beast Wars Sourcebook
Written by Simon Furman and Ben Yee, Penciled by alotta people



I told you this list wouldn’t just include stories! Produced in a time when IDW editorial was somewhat in flux, the Beast Wars Sourcebook is primarily remembered for its inconsistent and error-laden art, amateurish layouts, and arbitrary reinventions of established characters. IDW produced two Beast Wars mini-series in their first few years of holding the Transformers license. Both of them were kind of a case of “too much, too fast”, as Simon Furman tried to include EVERY Western Beast Wars character that hadn’t appeared in the actual cartoon in the first mini, and then EVERY Japanese Beast Wars character in the second. 
 
With all these characters running around, it was decided that a character profile book in the vein of the well-received Dreamwave “More Than Meets The Eye” series might be something fans would appreciate. And we WOULD have appreciated it… if it didn’t turn out to be such a mess.

Having never seen the Japanese Beast Wars series (and it’s not like they were readily available at the time, nor in the present, at least officially…) Simon Furman received help in the form of noted Internet Transformers fan Benson Yee to help incorporate them. The plan was to fold EVERY Beast Wars character, East and West, into the fabric of the Beast Wars stories that IDW were telling. While the original Mainframe cartoon’s continuity would remain sacrosanct, the events of “Beast Wars II” and “Beast Wars Neo” would be cannibalized and reinvented to better fit Western sensibilities.

Since the Japanese Beast Wars cartoons were generally geared to a younger age bracket and the characters were on the whole, generally more lighthearted, this meant some of them received complete personality “overhauls” or straight-up inversions. For those unfamiliar with the guys from across the sea, this might not have been a big deal, but these were characters that had starred in their own cartoons and were just as legitimate as their Western contemporaries. It seemed a little presumptuous to just rewrite their personalities and histories, as well as robbing them of most of their flavor and charm. 
 
Was Artemis stuffed in a refrigerator too?
 
“Grimming-up” a character like Moon just seems… kinda wrong, y’know? Even when Moon later featured in Nick Roche and E.J. Su’s “Last Bot Standing” series, he still maintained a sort of goofiness as befitting his character design. The above Sourcebook write-up of Moon feels devoid of that lighter touch.

While Ben Yee’s knowledge and fan cred can’t be disputed, his actual professional writing skill leaves a bit to be desired. Of particular disappointment here are his profiles for the characters that appeared in the Mainframe cartoon. Instead of giving us a breakdown of their personalities and foibles, Yee opted to just give an extreme brief and broad summary of what they did in the cartoon. I mean, the target audience for these books had almost CERTAINLY seen the Mainframe cartoon, so what was the point of that? The profiles that Furman wrote were a bit better- particularly those featuring characters he focused heavily on in his two mini-series, like Razorbeast and Magmatron.

The visuals of the Sourcebooks were another large source of criticism for this series, with characters that had multiple bodies only usually receiving a random hodgepodge of visuals for them. The poor layouts and huge valleys of white space made the omitted material even more noticeable. Some artists, notably Frank Milkovich, had over-detailed, boxy styles that just didn’t work for the more organic looks of the Beast era characters. Some of the more important characters in Beast Wars had pretty weak art (like Dinobot) which was replaced in the trade collection of the Sourcebook and there were some baffling color errors as well-

Left- original issue, Right- trade revision

While many of the more grievous errors were corrected and weaker art replaced in the trade collection, this series as a whole was a real embarrassment on the production side of things. That coupled with the weak reception to the second Beast Wars mini-series “The Ascending” pretty much killed interest in IDW’s take on this iteration of the franchise for awhile. Some Beast Wars characters were eventually folded into IDW’s main continuity with varying levels of success, but the company botched their chance to regularly publish a Beast Wars comic for some years after this debacle. Of course, they’d eventually try again and… well… stay tuned to find out how THAT turned out...  
 
 
6. Savage Landing
Beast Wars (2021) #1-#6
Written by Erik Burnham, Art by Josh Burcham



Didn’t have to stay tuned for very long now, huh? IDW’s second attempt at launching a Beast Wars came late in the day and still somehow overstayed its welcome. “Two Hams” Beast Wars (Burnham and Burcham) was an attempt to reboot and retell the story of the Mainframe cartoon, but SLIGHTLY DIFFERENTLY. Unfortunately, the creative team could only manage lateral moves at best, and most of their reinterpretations of characters and plot from the cartoon were largely inferior takes.

We made a wish on a monkey's paw for a new Beast Wars comic.

Erik Burnham was only a recent convert to the cult of Beast Wars when he pitched for the series, having binged the show shortly beforehand. Perhaps that’s why his takes on characters and concepts seemed… half-baked at best. It was hard to tell if he was trying to go in a divergent direction with characters on purpose, or had simply completely misunderstood the subtleties of their development in the cartoon. 
 
All of Burnham’s characters have this odd “familiar, but wrong” feel to them, even though he was probably going for “familiar, but different”. Some, like Dinobot, come prepackaged with the character development that took over thirty episodes to form, while others like Rhinox and Cheetor feel like totally new characters with the loosest of connections to their classic portrayals.

New characters Nyx and Skold were created to add some more female representation to the cast, and while it does feel like Burnham is having an easier time writing characters with no predisposed notions built-in, neither of them make a particularly strong first impression. Nyx immediately becomes a damsel-in-distress to puff up Dinobot’s fan aura and Skold doesn’t get her true spotlight until the start of the second storyarc. Speaking of, I’ve only included the first storyarc in this listing because I think the series does improve somewhat after issue six, but it merely goes from “disappointing and derivative” to “marginally-readable” at that. 

"Dyx" FOR-EV-ERRRRRR!!!

Josh Burcham’s mostly known as a colorist (whose style thereof goes wildly hot-and-cold with me), but he can do pencils too and gets his first major ongoing gig here. He’s drawn one-off issues and stories before, but this was a fairly big deal for him and I’m glad he got a shot with something as big as a Beast Wars series. THAT SAID… his art for this comic… doesn’t really work that well. 
 
I actually rather enjoy Burcham's looser, more cartoonish stylings, but his skills as a storyteller are a bit lacking. Scale, proportion, setting, staging of action and drama, and flow from panel-to-panel make this first arc a bit of a jerky read. Maybe part of the fault lies in Burnham’s scripting, but for whatever reason, this comic just doesn’t “go down smoothly.”

Frankly, I think the overall strength of the Mainframe Beast Wars cartoon can also be its biggest weakness. Writers tie themselves in knots trying to pay proper respect to the cartoon, whether it is telling stories strictly in its margins (like Simon Furman’s stuff) or trying to re-imagine its winning elements in a slightly-different way (like this series.) I often say that the only truly exceptional Beast Wars fiction outside of the original cartoon is “Beast Wars: Uprising”, the series of prose stories released by the Transformers Fan Club. The reason the “Uprising” universe worked is because it didn't require hanging on to the cartoon's coattails and thus the writers were able to truly stretch their wings creatively.

You say that but

“Two Hams” wrapped up with issue # 17 and the rest of the series was marked by some improvement in both story and art, but not enough for me to want a return to this incarnation of Beast Wars. That’s probably the most damming thing; rather than completely hating this series, I find that I just didn’t CARE about it in the end. 2021’s Beast Wars series was just never able to escape from the long shadow cast by the original material, and will likely remain subsumed by it forever.

And this is STILL not the worst Beast Wars-related thing that IDW produced...  
 
 
 
5. Transformers vs. Visionaries #1-#5
Written by Magdalene Visaggio, Penciled by Fico Ossio



The runaway success of the Marvel Cinematic Universe led to everyone seeing the potential dollar signs flashing over a “shared fictional universe” of intellectual properties, and it was no different with IDW. They sought to unite all Hasbro properties they had the publishing rights to in such a way- Transformers, G.I. Joe, Micronauts, Rom the Space Knight, Action Man, M.A.S.K. and of course… Visionaries. 
 
The problem BEING with this concept was that aside from obviously Transformers and just barely G.I. Joe… none of these other properties had quite the same longevity or large, devoted fanbases. IDW took the more obscure status of these other properties as carte blanche to reinvent them as they pleased. Instead of attracting new fans to say, M.A.S.K. or Visionaries, this approach mostly had the effect of pushing AWAY the small base of fans these properties already did have!

IDW then decided that Transformers, the biggest and most productive cow in the stable, could perhaps nurse the lesser titles along. Transformers became the mother’s milk for the rest of the “Hasbro Universe” to nourish themselves on, with a number of “Transformers vs. “So-and-So” series being released and aspects of the shared universe being folded into the comics at the time. Most readers of the Transformers books in particular just saw any ties to the “Hasbro Universe” popping up in their comics as unwelcome intrusions, but writers like John Barber tried their best to “play ball” and make it work. Ideas like Skywarp joining G.I. Joe and Kup partnering with Action Man found legs and garnered some praise here and there. However, some of these titles suckling at the teat of Transformers tried to suck a little TOO hard, both figuratively and literally.

This is like if when Jay Sherman showed up on "The Simpsons", he killed Grampa before leaving.

Kup was abruptly (and with finality) killed off at the end of Transformers vs. Visionaries #1. This was received POORLY by the fanbase for a number of reasons beyond the obvious. It was apparently an editorial decision forced on the writer Magdalene Visaggio, who admits she didn’t want to do it but tried her best to make it a good scene. It didn’t really matter; the obvious play by the IDW higher-ups to make Visionaries “matter” and maybe foster a sales boost for their inaugural issue was clear to everyone who read it. 
 
It didn’t help that Kup had a weird history in IDW continuity of being abused, killed, or cast aside and this sad, pointless death of his was just the latest indignity heaped on the character. Kup’s death was made even more insulting by an editorial page at the end of that issue, “celebrating” Kup’s history in the IDW continuity and assuring readers that he was dead “for real” this time.

Oh you “can’t remember” who suggested Kup should die, huh Mariotte? TOTES CONVENIENT.

As for the Visionaries themselves… uh, I dunno, I never knew jack about them, never watched the original cartoon, and so I couldn’t speak for how faithful this reinterpretation of them was. All I knew was that I didn’t care about anything IDW had to say about the Visionaries after Kup died at the end of that first issue. Aside from some nice art from Fico Ossio, I don’t think the story itself was anything special. From what I do hear from people who DID enjoy the original Visionaries, was that IDW’s version was a radical reinvention with not a whole lot to offer for old fans. So yeah, thanks for killing a beloved Transformers character to put over what apparently became a stillborn relaunch of a lesser franchise, IDW.

Transformers vs. Visionaries is probably the best (at being worst) example of the failure of IDW’s shared Hasbro Universe, and that’s why it makes this list. Like I said, there were some good bits that came from the shared universe concept; the Rom vs. Transformers mini-series was actually pretty decent and I know there are fans out there of the Revolutionaries- a team featuring representations of each Hasbro franchise working together. Still, the renewed consumer interest in the “shared universe” hasn’t really paid off for anyone but Marvel and maybe DC, and most people have seemed to accept that nowadays. This however, isn’t the last crossover on my list, and the next entry is actually kind of ironic considering my previous statements...  
 
 
 
4. Man and Machine
New Avengers/Transformers #1-#4
Written by Stuart Moore, Penciled by Tyler Kirkham



The first franchise crossover IDW ever did with the Transformers license, before it was “cool” and predating the MCU! Fitting that Transformers returned to its roots with Marvel Comics to team the Autobots with the New Avengers and the Decepticons with Doctor Doom. As a big fan of both properties, I was quite excited for this series and New Avengers was one of the hottest books on the stands at the time, which could only be a good thing for Transformers and IDW’s exposure in general. However, when all was said and done, New Avengers/Transformers failed to live up to anyone’s expectations. To put it plainly… it’s just not very good.

They're turning right, not left, you ignorant Canadian.
 
Stuart Moore and Tyler Kirkham produce a crossover tale that meets the bare minimum of requirements, with dull, leaden dialogue, surface-level characterization, a simplistic plot, and largely lifeless interior art. It almost feels like they lost a bet or something and had to churn this out. I’ll be honest; I’ve not read a whole lot of Stuart Moore’s output over the years, but he’s never been a writer that has “wowed” me whenever I did come across it. He’s written some fairly mediocre stuff in his time and he seems more well-known as an editor. Tyler Kirkham is a similar story; I’ve seen his art from time-to-time in stuff I’ve read but he’ll never be my first or second or third choice for anything, really. Even back in 2007, an Avengers/Transformers crossover tale should have been a big deal, but this creative team rendered it nothing more than a missed opportunity.

Whether writing unfunny jokes for Spider-Man or being unable to write anything but “street” dialogue for Luke Cage, Moore delivers a pretty dire script. He has Doctor Doom refer to himself in the third person (as is his wont) and it comes across more as parody or like Doom is trying to do his best Tarzan impression. He has Captain America quote lyrics from “The Star-Spangled Banner” non-ironically and Iron Man make jokes about heavy metal music while fighting Megatron. 
 
The Transformers don’t fare much better, with many of them skewing closer to their Sunbow cartoon selves than their then contemporary Simon Furman-written IDW versions. Megatron’s plan to harvest Spider-Man’s radioactive blood as an Energon source barely makes sense in context and Ramjet’s random and sudden inclusion in the story is a little jarring (it leads to a somewhat diverting Spotlight issue also written by Moore.)

He's not RDJ yet- cut him some slack on the quality of the one-liners.

Funnily enough, this series IS considered canon to IDW Transformers continuity, but NOT to “616” Marvel continuity, although few fans even WANT to include it. It being canon obviously doesn’t make a whole lot of SENSE, but John Barber once (somewhat jokingly) suggested that the Avengers all died during “All Hail Megatron” which is why we never see them again. Its placement in IDW continuity is spottily placed between Transformers: Escalation #1 and #2, and Megatron makes the prophetic declaration at the end of this story that he and Optimus Prime will do battle soon (in “Escalation” #5 to be precise.) It just comes across as a very clumsy continuity bridge and again… most fans do NOT consider “Man and Machine” canon to IDW continuity, even if IDW editorial does.

As I implied above, Tyler Kirkham’s art is pretty unremarkable at best and all the action sequences land with a clumsy thud. He manages a neat homage to the cover of Marvel US Transformers #3 in part four, but otherwise everything else is entirely forgettable. The covers to this series are all pretty cool (drawn by better artists, at that), except issue #2’s cover as seen at the head of this entry. It’s rather infamous for its portrayal of some kind of potato man in a Wolverine costume and I’m honestly shocked Marvel even let it past editorial. Jim Shooter would have made Jason Pearson draw that damn potato man again.

Can you roll any other way?

This is a lackluster series that happened fairly soon in IDW’s tenure with the Transformers, and it didn’t HAVE to be because I feel like the sky should have been the limit at that time. I don’t know who decided the creative team but they clearly weren’t up to the task. There’s just a lack of care and polish here that tells me both Marvel and IDW probably felt the name brands alone would sell this series. The promo art that Phil Jimenez produced for the aborted DC/Transformers crossover had more enthusiasm, charm, and love put into it than this story-

We got "Man and Machine" and not this.  This truly is the worst timeline.

Again, a real shame and disappointment, but maybe Transformers will get another shot to “return home” in the future when IDW loses the publishing rights at the end of this year. Probably not, but it’s still kind of fun to think about...  
 
 
 
3. What If Optimus Prime Did Not Die?
Transformers: Deviations
Written by Brandon M. Easton, Penciled by Priscilla Tramontano



Okay, so that’s not really the title of this issue, but it may as well be. In 2016, IDW released a spate of one-shots under the “Deviations” banner, telling “What If” (or “Elseworlds” if you prefer) tales from a number of their licensed properties. “What If Optimus Prime Never Died In Transformers: The Movie?” is probably the most obvious and immediate concept for a Transformers tale in this vein, so that’s what they went with. 
 
I’m a huge fan of Marvel’s “What If” comics and the idea in general of stories spinning off wildly in unexpected directions from a single alternate choice or action. So of course, I was looking forward to this when it was initially announced. My enthusiasm was somewhat dampened when I heard Brandon M. Easton would be writing it, as the man had NEVER written a thing that I’ve particularly liked, but hey… maybe this would have been the exception.

NOPE.

This is some lame, bad fanfic from a bygone era of Transformers fandom when a contingent of people that utterly rejected the ‘86 Movie, its new characters, and events were a loud and vocal minority on the early Internet. I’m sure there are still people out there today that hold that view, but I feel like by-and-large, most modern Transformers fans have accepted The Movie into their hearts and acknowledge the context in which it was originally released. I do believe there COULD be an interesting story about Optimus surviving the Movie and continuing forward… in fact, I’m certain I read some of those aforementioned fanfics back in the day that sprung from that premise. I’m also certain that just about all of them were a better story than this.

I bet the fish weren't jumping in this version either.

The main flaw here (among many other major flaws) is that the plot of The Movie just… doesn’t really work without Optimus Prime dying in the first twenty minutes. The whole Movie is structured around Hot Rod becoming the chosen one and fulfilling his destiny to “light the darkest hour” for the Autobots. That still kind of ultimately happens here, but in a messier, unsatisfying, unfocused way that erases most of what fans ended up liking about Hot Rod.  Easton tried to hit all the same beats in the original story, despite the plot being broken, basically.
 
With Optimus Prime still in the picture, almost everything Hot Rod did in the original story is basically accomplished by him, and more efficiently in most cases. Optimus Prime is so much better than Hot Rod here that not only does he prevent Kranix’s execution, he avoids Wheelie entirely on Quintessa! What a guy! This leaves Hot Rod to mess up everything he’s got left to do repeatedly until the very end of this comic, where he manages to finally make good and do “the thing.” And then he dies. Cough.

Springer gets to join Arcee in death.  Hot Rod still can't win there.

If you love Optimus Prime and hate Hot Rod, this comic might be for you though. The story takes every opportunity to dump on Hot Rod and by extension the rest of the Movie cast that have to suffer his plot-enforced incompetence. Everyone’s a jerk to Hot Rod here, even Kup and especially Ultra Magnus. With Optimus still alive, there’s no need for Magnus to become leader and he only serves as an unpleasant and accusatory authority figure who constantly berates Hot Rod, with none of the underlying warmth of their usual relationship as it developed in Season 3 of the cartoon. And then he dies, along with Springer, Arcee, and Perceptor. Cough. 

Magnus gets his fist stuck in Hot Rod's "grill shaft".  "Open, dammit, OPEN!"

There is some amusing and interesting stuff in regards to the Decepticons in this issue, with Starscream becoming leader (since Optimus successfully killed Megatron without Hot Rod’s interference.) Starscream makes a deal with Unicron here, getting the appropriate upgrades, and as “Megascream” menaces the heroes. Cute, but hardly anything that justifies the rest of this story’s quality. The art by Priscilla Tramontano is pretty good at least, although there were other artists in IDW’s stable who could more closely mimic the Sunbow aesthetic… but I’m trying to be positive in one regard at least.

As stated, Brandon Easton’s never really delivered a satisfying reading experience for me (although he came a little closer with that somewhat-approaching-decent three-parter that closed out the Transformers: Galaxies title.) His character writing always seems a bit too simplistic and his plots are usually paper-thin. I always consider one of the marks of an unskilled writer to be the inability to write convincing dialogue for children, and Daniel Witwicky certainly has some clunker lines here. Not that even the title character is spared from clunk...

"This is better than that time me and Wheelie got killed by Nightbirds... but not by much..."

And then Daniel dies. Cough. Well no, he lives but he certainly doesn’t look like HE even wants to be in this story in that panel, right?? Men can cry, but not out loud, Danny-boy.

This comic was met with near-instant derision by all who read it, and deservedly so. What I find most galling though is that, as mentioned, I LOVE the concept of “What If” tales and make every effort to pay attention whenever a comic company (Marvel or otherwise) decides to indulge in them. All too often though, they’re saddled with less-seasoned writers or artists and fail to make the singular impact they COULD make. I guess a better “What If?” would be “What If This Story Was Handled By A Better Writer?”  
 
 

2. Dawn of the Predacus
Written by John-Paul Bove, Penciled by Corin Howell



You’re probably all like “huh?” now, right? I told you there was a worse Beast Wars product that was coming, didn't I?? After just speaking of bad fanfic in the last entry, we have this Botcon convention exclusive comic from 2016 that was in fact published (and later reprinted) by IDW. “Dawn of the Predacus” obviously ties in with that year’s exclusive toys and Combiner Wars to boot via the toys. A prequel to Beast Wars set in the final days of the Great War between the Autobots and Decepticons, “Dawn” is a perfect storm of bad plotting, obnoxiously-aggressive fanwank, contentious continuity, and ill-suited art.

He means the dead, not the Unicron-Tony Todd-Mark Hamill-always on fire guy.

I really kind of hate to rag on John-Paul Bove in any way- he’s a lovely, talented guy with a great love and enthusiasm for Transformers and he even colored some of my own TF: Mosaic pieces back “in the day”! However, much like Ben Yee, I think perhaps his enthusiasm and knowledge about Transformers far outstrips his actual professional writing ability. “Dawn of the Predacus” is filled with some truly baffling decisions when it comes to linking Beast Wars to Generation 1, and many fans will tell you that less is almost always more when doing so. The Mainframe cartoon probably reached its dramatic and critical zenith in storytelling with the second season finale “The Agenda”, and I feel like every subsequent attempt to tie the series back to G1 came with increasingly-diminishing returns.

This story features such plot points and “revelations” as… well, lemme just list a few-

* BW Megatron served under the original Galvatron and had the G1 Predacons/Predaking under his command, alongside Waspinator, Terrorsaur, and BW Scorponok.

* Optimus Primal, Rattrap, and Rhinox were all full-sized Autobots serving under Optimus Prime, flying around in a larger Axalon (scaled for Autobots) at the end of the Great War.

* Tigatron and Airazor also fought in the last battle of the Great War. Tigatron is referred to as someone respected by “both sides”, indicating he’s been around for awhile. Also, Tigatron and Airazor were in a relationship before meeting on Earth in the cartoon.

Star-crossed lovers forever doomed to be in sub-par Botcon comics.

* The Tripredacus Council were the ones to surrender the Decepticons to the Autobots in the wake of Galvatron’s death and personally signed the Pax Cybertronia. Also, they killed Predaking, made it look like a suicide, and then named their new faction the “Predacons” in honor of their “fallen hero.”

* Protoforms are the result of a bio-weapon unleashed by the Tripredacus Council, which converts victims into nano-goo and erases their identities. At the end of this story, all protoforms are placed in stasis pods and given over to Optimus Primal, who stores them in the Axalon, where they stay until the time of Beast Wars (300 years later.)

* Because of the previous point, G1 Inferno and BW Inferno are directly implied to be the same guy.

* What’s more, the bio cards for Cicadacon and Sea Clamp’s Botcon toys (also written by Bove) imply that they are actually a reformatted Shockwave and Soundwave with new personalities.

Okay, I do love Ram Horn fanning himself.

Does ANY of the above sound appealing, or even in any way fitting to anyone reading this? I should hope not, because frankly it sounds pretty all-around bad to me. The Mainframe cartoon always treated the Autobot/Decepticon Great War as the stuff of LEGEND to the Beast Wars characters, or at the very least somewhat-ancient history that was covered up by the government over the years. This comic tries to tell you that most ALL of them were AROUND for at least the final days of the Great War! Doesn’t that completely rob episodes like “Possession” or “The Agenda” three-parter of all their weight and power?

BW Megatron personally KNEW Ravage before “The Agenda”? Optimus Primal and Rattrap had been serving together for hundreds of years before the first episode of Beast Wars? Tigatron and Airazor were in a relationship prior to meeting on Earth? The incongruous characterization and needless continuity-welding in this story really boggles the mind here. 
 
I myself (and most fans, probably) had long assumed that whatever conflict that Optimus Primal and BW Megatron had previously served in before the cartoon series was a Maximal/Predacon conflict, not an Autobot/Decepticon one. BW Megatron calling his ancestors “archaic energon-guzzlers” in "The Agenda, Part 3" suddenly doesn’t mean a whole lot of much when HE HIMSELF was one of those guzzlers at one point! 

Samoa Joe, nooooooo!!!

Of course, “Dawn of the Predacus” also fails on art, because while Corin Howell is a talented penciller whose work I enjoyed on other IDW comics, she’s completely miscast here. Her loose, cartoony style doesn’t work AT ALL for the kind of dark, epic historical drama that Bove is trying (and failing) to portray with this story. I’m frankly shocked that John Barber, who is credited as editing this issue, didn’t try to get someone like Livio Ramondelli to draw this. Sure, his art is rather divisive with the fans, but at least it would have been eminently suitable for the kind of tone this story is angling for.

OOF?

What truly galls me about “Dawn of the Predacus” though, is the sense of missed opportunity. You see, before Botcon 2016’s exclusive theme and toys were set in stone, it was originally going to be a Beast Wars: Uprising theme and Jim Sorenson was asked to pitch the story for the comic. Sorenson’s another “fan turned pro” like John-Paul Bove, but frankly a far more skilled writer, and probably would have turned in a much more satisfying (and sensible) story. Sadly, the higher-ups decided to go in a different direction and we got what we got. As I’ve mentioned before, I adore the world of Beast Wars: Uprising, and the fact that it missed its chance to be exposed to a larger contingent of Transformers fans via a Botcon exclusive yearly theme is a real shame.

nudge nudge nudge nudge nudge NUDGE NUDGE NUDGE NUDGE

“Dawn of the Predacus” is a bad comic, a missed opportunity, and perhaps the biggest and worst example of Beast Wars being retroactively decayed by trying to further link it to Generation 1. Not that IDW ever really proved that they COULD tell an above-average Beast Wars story that functioned on its own merits, but I’d like to think it’s possible. Even without all the wank, it’s not like the actual PLOT of this comic can stand on its own anyhow. Ah well, only one entry in this list to go and it isn’t a “story” per se, so I guess “Dawn” gets the “Worst Transformers Story With IDW’s Name On It” Award. Sorry to all involved, I really am.  
 
 
 
1. The Transformers Continuum
Written by Andy Schmidt, Penciled by various



Intended as a “catch-up” for the assured surge in new readers for IDW’s new Transformers ongoing series by Mike Costa and Don Figueroa in 2009, editor Andy Schmidt took on the simple task of summarizing the events of the previous few years of stories in this 32-page all-recap issue.

He SOMEHOW FAILED.

“Continuum” not only fails to correctly summarize key events from IDW’s then roughly three year-old continuity, but is also filled with awkward florid descriptive prose lacking context incorrect tense spulling errers and a mystifrying lock of punctumation

Let’s just take a random snatch describing events from “Transformers: Escalation” from it as an example-

There was no hope of rescue, until Roberts and Barber came along...

Schmidt apparently didn’t realize (or care) that the Machination and Skywatch were two entirely separate organizations, so everything the Machination did is attributed to Skywatch throughout this issue. Also, “the Autobots believed Sunstreaker and Hunter were dead and thus did not search for them”, except for the fact that searching for Sunstreaker and Hunter was HALF THE GODDAMN PLOT OF “ESCALATION.”

It goes on like this, incorrectly summarizing events in random, varying levels of detail with that same weird overwrought prose. It’s been suggested Schmidt was trying to write in the style of some kind of “unreliable narrator” and that events are SUPPOSED to be vaguely-wrong or wrongly-vague in some way. Hell, it’s almost like this issue is a prophetic take on James Roberts’ introduction of the concept of “information creep” in Transformers fiction, but no one is gonna give Andy Schmidt that much credit.
 
When called out on the crummy quality of this book on the IDW forums back when it first came out, Schmidt just railed against “the evils of continuity” and claimed he “simplified” events for younger readers. About six months after “Continuum” came out, he then formally apologized for the book’s quality, after admitting some of his colleagues regularly made fun of him for it at the IDW offices. These accounts are all info you can find secondhand on TFWiki.net, but as someone who was on the IDW forums at the time, lemme tell you it’s all true. I WUZ DERE.

We don't know what order our own comics go in.

As editor, Andy Schmidt oversaw the weakest era of IDW’s Transformers comics- the latter half of “All Hail Megatron” through the end of Costa’s run. He also gave the okay to use Don Figueroa’s stealth bomber Megatron design in the comics without permission or compensation, pissing Figueroa off and contributing to his decision to quit drawing Transformers comics at the time. “The Transformers Continuum” is a fitting encapsulation of Schmidt's attitude towards the fans and the franchise in general- he didn’t care. Not enough, anyway. 
 
Widely decried at the time, physical copies of “Continuum” have since been rendered as nothing more than fancy toilet paper with the release of “Transformers: Historia” in 2019. Written by Chris McFeely, noted Transformers fan and someone who ACTUALLY cared about what he was producing, it recaps the ENTIRE history of IDW’s original Transformers continuity. And CORRECTLY and COHERENTLY at that! Who could imagine?

Transformers: The Complicateds
 
And that’s that. This is the worst thing that IDW ever produced. There’s one more entry in this list, my usual “0” spot, and it will SUBVERT YOUR EXPECTATIONS harder than The Last Jedi and hopefully piss you off just as much too.

But first, here's Shortpacked!’s take on “Transformers: Continuum”-

I own that legend!

 
 
0. Stuff IDW Was Gonna But DIDN’T PRODUCE!

That’s right, after I’ve told you my opinion on the Fifteen Worst Things IDW Produced, now I’ll rake them over the coals for a few promising things they were VERY CLOSE to producing but DIDN’T!!!

We’ll lead off with “Legacy of Rust”, a four issue mini-series that reportedly was completely scripted but ultimately left on the shelf. Written by Stuart Moore, this mini-series would have starred Punch/Counterpunch and human ally Jimmy Pink. It would have focused on Counterpunch’s undercover work in the vein of Chuckles in Mike Costa’s aforementioned “G.I. Joe: Cobra” series and rumors persist it never saw release because it was actually just a bit TOO similar to that series! 

Would Jimmy's undercover alias be "Counterpink"?

Stuart Moore of course, wrote “New Avengers/Transformers” which I’ve already discussed, as well as “Spotlight: Ramjet” for IDW. Obviously my feelings on NA/TF are clear, but “Spotlight: Ramjet” had some measure of diverting charm to it. Perhaps “Legacy of Rust” could have redeemed Stuart Moore’s name a bit in my eyes, but we’ll never know now, unless someone eventually leaks the reported completed scripts for “Legacy of Rust” one day…

Next, we have the curtailed release of “Classics UK” Volume 6. The “Classics UK” series had been collecting all the Marvel UK exclusive comic stories, as well as various rare ads, letters pages, and pin-ups from the original issues. Sure, it wasn’t printed at the original “magazine” size, but the lengthy and involved plot analysis, creator interviews, and indicia by James Roberts included between each reprinted story were a pleasure to read. The whole package came off as a real labor of love, and Volume 6 would have at least completed covering all the colored UK Marvel stories before their switch to black-and-white strips. 

Still on my Amazon Wishlist somehow.

But nope, IDW canceled Volume 6 and any subsequent volumes without much explanation. Low sales/cost-cutting perhaps, but I really doubt it was because James Roberts lost interest. This one stings the most because, as mentioned, Vol. 6 would have at least gotten us through “Time Wars” and the colored UK strips. It still would have been disappointing to stop after that, but I would have accepted it as a natural ending point. Now my bookcase has a slot that will probably never be filled. Thanks, IDW.

Finally, we have “Transformers: Collision Course”, a miniseries originally intended to close out IDW’s tenure with the Transformers license with a massive multiversal crossover. It would have featured characters from across the varied Transformers continuities, primarily those featuring in stories that IDW originated. It also would have been written/plotted by various returning Transformers pros, like Simon Furman, James Roberts, Nick Roche, Brian Ruckley and even Tom Scioli! Some covers were produced for it, showing the intended epic scale and some cross-dimensional character meet-ups, but ultimately… “Collision Course” lived up to its name and crashed and burned.

Naw, no one would have wanted to read this. 

IDW seemingly felt that Nick Roche’s “Last Bot Standing” mini-series was a good enough “capper” for their time with Transformers (even though as of this writing their second “Shattered Glass” mini-series is still ongoing) and that story does fit the thematic intent. “Last Bot” was… okay, but seeing what “Collision Course” could have offered does garner some real disappointment. I guess IDW just needed to pull SOME minor Dreamwave-style crap at the end, but at least they stopped short of properly blue-balling us. Although… maybe it’ll come out in the future that “Collision Course” was canceled because someone couldn’t make the payment on their new Porsche…

Whelp, that’s that. Go home with your bad feelings and pray that whomever gets the Transformers comic book license in the future produces even HALF of the actually-stellar output that IDW did over their seventeen years with the franchise. Sometimes “I.D.W.” stood for “It Didn’t Work” but thankfully, I think the good ultimately outweighed the bad.

If you wanna read more about “the good” in IDW (and a little more bad), check out these previous things I wrote (again)-

Mike's Favorite IDW Transformers "Phase 2" Moments: Part 1, James Roberts
Mike's Favorite IDW Transformers "Phase 2" Moments: Part 2, John Barber
Mike's Favorite IDW Transformers "Phase 2" Moments: Part 3, Mairghread Scott and Nick Roche
Mike's Favorite IDW Transformers "Phase 1" Moments
The Top 10 Best Things From Transformers Vs. G.I.Joe
Mike's Favorite TF Comic Covers! (IDW Edition)
 

 

 

 

 

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